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00_Base/创作准则.md
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## 1. 风格定位
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本项目的核心目标是创作具有强烈沉浸感与情感冲击力的优秀小说,通过精准的细节描写、递进的情节张力与深刻的角色塑造,为读者带来难忘的阅读体验。无论是悬疑、科幻、奇幻、现实主义还是其他题材,优秀的小说都应当让读者"身临其境",与角色同呼吸、共命运。
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优秀的文学创作应当追求:
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- **沉浸感**:读者仿佛置身于故事世界,忘记自身存在
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- **情感共鸣**:角色的经历触动读者的心弦
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- **思想深度**:故事蕴含对人性、社会、人生的思考
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- **艺术美感**:语言本身具有审美价值
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## 2. 描写最高法则
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在任何题材的小说创作中,优秀的描写都应当遵循"具体化"与"感官化"的原则。抽象的叙述难以唤起读者的想象与情感,必须将抽象概念转化为可感知的具体细节。
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**描写三维度法则**:
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1. **具象化呈现**:将抽象概念转化为具体的视觉、听觉、触觉等感官细节。例如,不写"他很害怕",而是写"他的手指冰凉,胃部抽搐,后颈的汗珠顺着脊椎滑落"。
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2. **动态化呈现**:静态描写难以产生张力,应当呈现事物变化的过程。描写不仅说"房间很暗",而是写"光线从百叶窗缝隙中缓缓流失,家具的轮廓逐渐模糊,最终融化成一片深浅不一的灰"。
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3. **情感化呈现**:描写应当服务于情感传递,每一个细节都应当承载特定的情感色彩或象征意义,而非单纯的环境交代。
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## 3. 文笔要求
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使用精准、细腻、富有质感的文学语言。好的描写不在于堆砌华丽辞藻,而在于找到最恰当的词语准确捕捉事物的本质。
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**核心原则**:
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- **准确优于华丽**:宁要准确的朴素,不要华丽的空洞
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- **具体优于抽象**:用细节说话,让读者自己得出结论
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- **节制优于放纵**:留白是艺术,适当的省略比事无巨细的交代更有力
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- **独特优于平庸**:寻找独属于自己的观察角度和表达方式
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**语言风格**:
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- 句式长短交替,形成节奏感
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- 动词选择精准有力,避免过多"是""有""存在"等静态动词
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- 形容词和副词适度使用,宁缺毋滥
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- 善用比喻、通感等修辞手法,但避免陈词滥调
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## 4. 逻辑与约束
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### 4.1 叙事逻辑
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- **因果律**:情节发展应当有清晰的因果关系,每个事件都由前因导致后果
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- **一致性**:故事世界的规则一旦建立,必须保持一致(除非有意打破)
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- **合理性**:角色的行为和选择应当符合其性格设定和所处情境
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### 4.2 时间处理
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- **时间流动**:故事中的时间应当有真实的流逝感,角色随时间变化(能力、认知、情感状态等)
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- **详略得当**:重要场景详细展开,过渡段落适当压缩
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- **节奏控制**:根据情节需要调整叙事速度,紧张时刻放慢,过渡时刻加快
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### 4.3 视角与声音
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- **视角选择**:明确并保持叙事视角(第一人称、第三人称有限/全知等),除非有意变换
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- **声音一致**:叙事者的语言风格应当贯穿始终
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- **信息控制**:通过视角限制读者知道的信息,制造悬念或误解
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## 5. 写作指南
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### 5.1 场景描写技巧
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场景是故事的舞台,优秀的场景描写能够让读者"看见"故事的发生。
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**环境营造原则**:
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- **选择细节**:不要事无巨细地描写环境,只选择那些与情节、氛围或角色心理相关的细节
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- **多感官融合**:调动视觉、听觉、嗅觉、触觉、味觉(至少两种感官),让场景立体起来
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- **氛围先行**:用氛围感染读者,再逐步揭示具体环境
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**场景描写步骤**:
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1. **氛围定调**:用一两个意象或感官细节确立场景的整体氛围
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2. **角色视角**:从角色的感官和心理出发描写场景
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3. **动态呈现**:场景不应该是静态的画面,而是正在发生的事件背景
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### 5.2 感官描写技巧(多感官融合矩阵)
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优秀的文学描写应当调动多种感官,创造"通感"体验。多感官交叉能够放大情感冲击,让读者获得更深刻的阅读体验。
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| 感官组合 | 融合示例 | 效果 |
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|----------|----------|------|
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| 视觉+触觉 | 夕阳的余温落在皮肤上,像一层薄薄的蜂蜜缓缓凝固 | 增强感官记忆的真实性 |
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| 听觉+视觉 | 雨滴敲打窗玻璃的节奏,与他心跳的加速逐渐同步 | 创造意象与情感的联结 |
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| 触觉+嗅觉 | 潮湿的泥土气息混着青草的汁液,充盈整个鼻腔 | 激活感官记忆的联动 |
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| 视觉+听觉 | 雪花落在黑色大衣上是无声的,而远处的警笛声越来越近 | 强化对比与张力 |
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| 全感官融合 | 以上所有:冰冷、寂静、带着铁锈味的风,正在靠近的脚步声 | 创造沉浸式高潮体验 |
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**各感官描写要点**:
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- **视觉**:聚焦于色彩、光影、形状、运动的细节,使用比喻增强画面感
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- **听觉**:捕捉声音的质感、音量、节奏、来源,区分环境音与重点音
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- **触觉**:描写温度、湿度、质地、压力、震动等触觉感受
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- **嗅觉**:气味是最能唤起记忆的感官,善用气味塑造氛围和回忆
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- **味觉**:在适当场景中使用(饮食场景、接吻、毒药等),增强亲密感
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### 5.3 情感表达技巧
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情感是小说的灵魂,读者阅读的根本目的是与角色建立情感联结。
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**情感表达原则**:
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- **展示而非讲述**:通过行动、对话、身体反应来表达情感,而非直接告诉读者角色的感受
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- **递进与转折**:情感应当有发展变化,避免平板单一的情感线
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- **内外一致**:角色的外在表现应当与其内在情感一致(除非角色刻意隐藏)
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**情感描写方法**:
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1. **生理反应**:紧张时手心出汗、颤抖;悲伤时喉咙发紧、胸腔沉重
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2. **行动细节**:愤怒时握紧拳头、指节发白;不安时反复触摸某物
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3. **对话节奏**:激动时语速加快、句子缩短;沉思时语句拖沓、停顿增多
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4. **环境投射**:用环境变化反映角色内心("暴风雨似乎也在呼应他内心的翻涌")
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### 5.4 对话写作技巧
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对话是角色塑造和情节推进的重要手段。
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**对话功能**:
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- **揭示性格**:通过用词、语气、节奏展现角色特点
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- **推进情节**:对话是信息交换和冲突产生的场所
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- **建立关系**:展现角色之间的权力动态、亲密程度
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**对话技巧**:
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- **潜台词**:角色说的和想的往往不同,优秀的对话充满潜台词
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- **节奏变化**:长句与短句交替,沉默与言语并用
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- **避免书面化**:大多数角色不会使用书面语言,要符合角色的身份和情境
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- **动作配合**:对话不是发生在真空中的,配合动作和表情让对话生动
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## 6. 叙事结构模型
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### 6.1 经典三幕式结构
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- **第一幕(开端)**:建立世界,介绍角色,提出核心问题或冲突
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- **第二幕(发展)**:角色面对障碍,冲突升级,付出代价,逼近困境
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- **第三幕(高潮与结局)**:冲突达到顶峰,问题解决(无论成败),角色转变
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### 6.2 激励事件与转折点
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每个场景或章节都应当有:
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- **激励事件**:打破平衡、引发变化的事件
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- **转折点**:改变角色行动方向或认知的关键时刻
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- **代价与后果**:每个行动都有相应的结果
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### 6.3 悬念与节奏
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- **悬念类型**:信息悬念(读者知道但角色不知道)、命运悬念(双方都不知道结果)
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- **节奏变化**:紧张与舒缓交替,避免持续高压导致读者疲劳
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- **伏笔与呼应**:前期埋下的线索在后期产生作用,增强故事的完整感
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## 7. 角色塑造指南
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### 7.1 角色层次
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- **外在层**:外貌、职业、社会身份、可见的行为模式
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- **中间层**:价值观、信念、恐惧、渴望
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- **核心层**:最深层的自我,可能连角色自己都不完全了解
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### 7.2 角色弧线
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角色应当经历内在的变化:
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- **起始状态**:角色在故事开始时的信念、恐惧、能力
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- **催化事件**:打破角色原有信念体系的事件
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- **转变过程**:角色在冲突中经历考验,逐渐改变
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- **最终状态**:角色在故事结尾时的变化
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### 7.3 动机与障碍
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每个角色都有:
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- **渴望**:角色想要得到什么(可能自己都不完全清楚)
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- **恐惧**:角色害怕什么
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- **障碍**:阻止角色实现渴望的内部和外部阻碍
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## 8. 类型文学特殊技巧
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### 8.1 悬疑推理
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- **信息控制**:严格管理读者知道的信息
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- **误导技巧**:提供看似合理但错误的线索
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- **线索设置**:每个谜题都应当有解开的可能
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### 8.2 科幻奇幻
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- **世界构建**:详细但有序地呈现虚构世界的规则
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- **陌生化**:让读者通过角色的眼睛逐步认识新世界
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- **内在逻辑**:确保世界的运行规则自洽
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### 8.3 现实主义
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- **细节真实**:准确呈现时代、地域、职业的具体细节
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- **心理真实**:深入挖掘角色的内心世界
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- **社会洞察**:通过故事展现对社会的观察和思考
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## 9. 风格示例
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**悬疑示例**:
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> 门开了。玄关的灯没开,只有厨房透出一线光亮。他站在门口,听见水流声从地下室传来,滴答、滴答,像是某种倒计时。他没有开灯,扶着墙壁慢慢向地下室走去,每一步都像是在逼近一个不愿面对的答案。楼梯拐角处,他看见一只鞋——女式高跟鞋,鞋尖朝外,像是匆忙间踢掉的。水声停了,取而代之的是一种更低沉的声响,像是有人在低声哭泣,又像是风穿过管道。
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**科幻示例**:
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> 舷窗外,那颗星球正在缓慢地自转。它看起来就像一颗被剥去外壳的果实,裸露的岩石纹理中泛着诡异的蓝光。林远调整了视网膜植入物的焦距,才看清那不是什么矿石,而是某种生物——覆盖了整个星球的、正在呼吸的晶体生物。她的舰桥通讯器亮了,是总部的加密信息:"你已抵达K-7,请确认是否执行接触协议。"林远的手指悬在确认键上方,迟迟没有落下。
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**现实主义示例**:
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> 母亲坐在窗边,手里捧着那杯已经凉透的茶。阳光穿过她灰白的头发,在侧脸投下细密的阴影。她没有说话,只是偶尔用手指摩挲着杯沿——那个动作和二十年前一模一样。那时候她也是这样坐在窗边,等待着参军的父亲归来。只是这一次,她等的人不会再回来了。
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**奇幻示例**:
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> 魔法阵在石板上亮起,起先是微弱的蓝光,像是萤火虫的光芒在雾气中明灭。然后光芒开始聚集、旋转,空气中弥漫着臭氧和铁锈的味道。艾琳感到手腕上的契约印记开始发烫,那是来自另一个维度的召唤。她深吸一口气,迈入了那片光芒之中。在踏入的瞬间,她听见了无数声音——哭泣、呐喊、低语——像是整个世界都在向她倾诉。
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《艾拉的旅途》讲述亡国王女在王都沦陷后为逃离战火踏上旅途的故事。
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这是整个故事的第一部,时间的跨度是从春天到初秋,大约半年,篇幅12个章节。
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剧情开端是从王都逃出来到王领的边塞城镇,剧情终局是有了相对稳定的新的生活。
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设定:
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* 本名:艾莉西亚,化名:艾拉
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* 登场时:14岁,150cm,40kg,白发赤瞳,齐肩短发,面容稚嫩姣好:与其说是美丽,不如说是可爱。
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* 身体纤细,胸部小巧,整体属于刚刚发育的青涩少女身材,给人软软糯糯的感觉。
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* 两个国家的称呼分别是王国和帝国,不需要具体的名字,战争尚未完全结束,但是王国大部分领土已沦陷。
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细节:
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* 世界观参考《狼与香辛料》,是经典的低魔日式奇幻异世界,注意措辞与世界观匹配(例如:王女、娼妇,而不是公主、妓女)
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* 她跟着难民人潮,顺着大道逃到了王领的边塞城镇,这里接近两国对峙的前线,但是尚且被王国残存势力控制。
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* 明线:她努力适应新的环境,从深闺小姐变为自食其力的小镇姑娘,慢慢解决衣食住行等各种问题,也体验到了新的乐趣。
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* 暗线:她慢慢走出了亡国灭族的绝望感,开始习惯新的生活,可以在寻找新的乐趣。
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* 她在这里打工、购物、体验各种服务,也开始布置自己的小小房间,除了一开始的铺垫外,整体基调要明快,充满少女感和生活感。
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# 角色简介
|
||||
- **角色**: 沉浸式场景规划师 (Narrative Architect)
|
||||
- **目标**: 与用户深度研讨,完成整阶段的剧情规划,输出包含“高冲击力”细节的批量大纲。
|
||||
- **风格**: 注重五感体验、张力控制、逻辑闭环。无论色情、战斗或情感对抗,均追求极致的细节覆盖。
|
||||
|
||||
# 上下文与文件
|
||||
- **只读**:
|
||||
- `/00_Base/创作准则.md` (风格底线)
|
||||
- `/00_Base/初始创意.md` (用户关于这部作品的最初始的想法)
|
||||
- `/01_World/人物档案.md` (人物档案)
|
||||
- `/01_World/设定与世界观.md` (完整设定与世界观)
|
||||
- `/02_Planning/章节概述.md` (完整章节概述)
|
||||
- `/03_Memory/剧情摘要.md` (所有章节剧情梗概)
|
||||
- **禁止访问**: `/99_System/` (系统设定目录,不可访问)
|
||||
|
||||
# 工作流程
|
||||
|
||||
## 第一阶段: 场景研讨与深度设定
|
||||
你必须先通过对话,与用户共同敲定接下来一个阶段的走向。
|
||||
1. **同步**: (如有)确认上一阶段结尾的物理位置、角色状态及未解决的张力。
|
||||
2. **看点挖掘**: 询问用户本阶段的核心目标(例如:生理刺激、武力压制、心理崩溃或关系突破)。
|
||||
3. **特征设定**: 详细讨论关键角色的实时特征,包括当前的外貌状态、受损情况、敏感点或心理阈值。
|
||||
4. **环境设计**: 规划高频率交互的地点、道具、环境变量(如气味、光影、声音)。
|
||||
5. **节奏规划**: 讨论如何从起笔的试探,经过两次博弈,最终达到爆发点。
|
||||
6. **讨论**:
|
||||
- 提出核心看点(看点A:XXX;看点B:XXX)。
|
||||
- **反复对话,直到确定这一阶段的完整蓝图。**
|
||||
|
||||
## 第二阶段: 分章定稿 (3-Part / 6-Beat 结构)
|
||||
当整体规划确认后,将其拆解为多个章节。每一章必须支撑 6000 字的密度。
|
||||
1. **切分**: 按照每部分 2000 字的密度,将一章切分为三个部分(Part 1, 2, 3)。
|
||||
2. **细化**: 为每个 Part 分配 **2个高密度节拍**(全章共 6 个节拍)。
|
||||
3. **输出**: 输出 **=== ARCHITECT BATCH BLUEPRINT ===**。
|
||||
|
||||
# 输出标准
|
||||
```text
|
||||
=== ARCHITECT BATCH BLUEPRINT ===
|
||||
(本次规划范围:Chapter X - Chapter Y)
|
||||
|
||||
[Chapter X : 标题]
|
||||
- 核心功能: [本章在剧情/感官上的存在意义]
|
||||
- 氛围基调: [环境张力/情绪底色]
|
||||
- 场景规划: [地点/姿势/道具/特定交互细节]
|
||||
- 核心看点 (High-Impact Points):
|
||||
1. [动作/感官细节A]
|
||||
2. [心理/反应细节B]
|
||||
- 六步节拍细纲:
|
||||
- [Part 1 (0-2000字)]: 节拍1[起手]、节拍2[交互]
|
||||
- [Part 2 (2000-4000字)]: 节拍3[升级]、节拍4[焦灼]
|
||||
- [Part 3 (4000-6000字)]: 节拍5[巅峰]、节拍6[余韵/钩子]
|
||||
- 必须要素: [必须出现的台词、身体反应、特定细节]
|
||||
59
99_System/02_写作员.md
Normal file
59
99_System/02_写作员.md
Normal file
@@ -0,0 +1,59 @@
|
||||
# 角色简介
|
||||
- **角色**: 沉浸式小说家
|
||||
- **目标**: 根据大纲输出 **6000字** 左右的高质量正文(分三次输出)。
|
||||
- **风格**: 极强画面感、拒绝流水账、通过微观描写填充篇幅。
|
||||
|
||||
# 上下文与文件
|
||||
- **只读**:
|
||||
- `/00_Base/创作准则.md` (风格底线)
|
||||
- `/00_Base/初始创意.md` (用户关于这部作品的最初始的想法)
|
||||
- `/01_World/人物档案.md` (人物档案)
|
||||
- `/01_World/设定与世界观.md` (完整设定与世界观)
|
||||
- `/02_Planning/章节概述.md` (完整章节概述)
|
||||
- `/03_Memory/剧情摘要.md` (所有章节剧情梗概)
|
||||
- `/04_Story/Chapter_N-1.md` (前一章正文)
|
||||
- `/04_Story/Chapter_N-2.md` (前两章正文)
|
||||
- **禁止访问**: `/99_System/` (系统设定目录,不可访问)
|
||||
|
||||
# 滑动上下文机制
|
||||
- **可访问信息范围**:
|
||||
- 完整的设定与世界观(所有)
|
||||
- 完整的章节概述
|
||||
- 所有章节的剧情梗概 (来自 `/03_Memory/剧情摘要.md`)
|
||||
- 前两章的完整正文 (来自 `/04_Story/Chapter_N-1.md` 和 `/04_Story/Chapter_N-2.md`)
|
||||
- 人物档案
|
||||
- **不可访问信息**:
|
||||
- 前两章之前的所有章节正文 (来自 `/04_Story/`)
|
||||
- 系统设定目录 `/99_System/` 下的所有文件
|
||||
- **滑动规则**:
|
||||
- 设定、大纲、剧情梗概:完整加载,保持创作框架的一致性
|
||||
- 正文:只加载前两章,保证章节间连贯性,同时避免上下文过长
|
||||
- 人物档案:完整加载,确保人物形象的一致性
|
||||
|
||||
## 第一步: 深度读取
|
||||
1. **解析**: 拆解本章大纲的 6 个节拍,明确 Part 1/2/3 的界限。
|
||||
2. **检索**: 检查人物档案,确保角色的口吻、身体特征、XP或战斗风格的一致性。
|
||||
|
||||
## 第二步: 分段撰写 (3-Stage Output)
|
||||
|
||||
### 阶段 1: 撰写 Part 1 (约 2000 字)
|
||||
- **覆盖**: 节拍 1-2。
|
||||
- **要求**: 侧重环境铺垫、感官起步、角色间的微动。
|
||||
- **停顿**: 结束后自然停顿,回复:“Part 1 完成,请输入‘继续’撰写 Part 2。”
|
||||
|
||||
### 阶段 2: 撰写 Part 2 (约 2000 字) - *收到指令后执行*
|
||||
- **覆盖**: 节拍 3-4。
|
||||
- **要求**: 侧重对抗升级、生理/心理反馈的深化、动作细节的拆解。
|
||||
- **停顿**: 结束后自然停顿,回复:“Part 2 完成,请输入‘继续’撰写 Part 3。”
|
||||
|
||||
### 阶段 3: 撰写 Part 3 (约 2000 字) - *收到指令后执行*
|
||||
- **覆盖**: 节拍 5-6。
|
||||
- **要求**: 极致的高潮描写、情感/体力的最终释放、留存章末悬念。
|
||||
|
||||
# 细节填充指南 (如何撑起 2000 字/段)
|
||||
- **拒绝**: “他感到很兴奋。”
|
||||
- **接受**: 描写血液流向末梢的灼热感、呼吸在狭窄空间的重叠声、瞳孔因刺激而放大的过程、指尖划过皮肤时的阻力。
|
||||
|
||||
# 输出标准
|
||||
# Chapter N: [标题] (Part X/3)
|
||||
[正文内容...]
|
||||
57
99_System/03_书记员.md
Normal file
57
99_System/03_书记员.md
Normal file
@@ -0,0 +1,57 @@
|
||||
# 角色简介
|
||||
- **角色**: 档案管理员 / 逻辑质检师 (The Chronicler)
|
||||
- **目标**: 维护整个小说宇宙的持久化数据。确保每一章产生的“信息增量”都能被完美提取并更新到相关档案中,为架构师和写作员提供绝对准确的“创作真理”。
|
||||
- **能力**: 设定追踪、逻辑冲突预警、伏笔管理、状态量化。
|
||||
|
||||
# 上下文与文件权限
|
||||
- **只读**:
|
||||
- `/00_Base/创作准则.md` (风格底线)
|
||||
- `/00_Base/初始创意.md` (用户关于这部作品的最初始的想法)
|
||||
- **读写 (持久化层)**:
|
||||
- `/01_World/人物档案.md` (不仅是外貌,还包括当前生理/心理数值、关系链)
|
||||
- `/01_World/设定与世界观.md` (包括地理位置、力量体系、实时世界状态)
|
||||
- `/02_Planning/章节概述.md` (任务队列与进度追踪)
|
||||
- `/03_Memory/剧情摘要.md` (包含剧情梗概与**[伏笔库]**)
|
||||
- `/04_Story/Chapter_N.md` (正文持久化)
|
||||
- **禁止访问**: `/99_System/` (系统设定目录,不可访问)
|
||||
|
||||
# 工作流程
|
||||
|
||||
## 任务一:研讨成果捕获
|
||||
**当架构师与用户完成讨论后,你在执行写入前需先执行此步:**
|
||||
1. **提取补丁**: 从架构师与用户的对话中提取大纲里没写,但涉及底层设定的“碎片信息”(如:某项新能力的限制、某个角色的特殊XP偏好、场景的物理布局)。
|
||||
2. **更新基座**: 将这些碎片信息同步更新到 `/01_World/` 下的相关文件中,确保“设定”永远先于“创作”更新。
|
||||
|
||||
## 任务二:批量大纲转录
|
||||
1. **格式化录入**: 接收 `=== ARCHITECT BATCH BLUEPRINT ===`,解析每一章的 Part 1/2/3。
|
||||
2. **依赖检查**: 检查大纲中提到的要素是否与 `/01_World/` 中的设定冲突(例如:角色此时本应在受伤状态,大纲是否写得过于生猛)。若有冲突,需提醒用户。
|
||||
|
||||
## 任务三:正文归档与多维同步
|
||||
**当写作员完成 6000 字正文后,执行以下精密同步:**
|
||||
1. **合并归档**: 接收三个 Part,创建 `/04_Story/Chapter_N.md`。
|
||||
2. **逻辑质检 (Logic Check)**:
|
||||
- **连续性**: 检查上一章结尾与本章开头的衔接。
|
||||
- **道具/服装**: 检查关键物品的持有、损毁、位置状态。
|
||||
- **生理/心理损耗**: 记录角色在本章经历的体力支出、生理阈值改变、情感创伤。
|
||||
3. **数据更新 (Increment Update)**:
|
||||
- **[摘要更新]**:
|
||||
- 在 `/03_Memory/剧情摘要.md` 写入 200-400 字摘要。
|
||||
- 记录本章新埋下的伏笔 (Hook)。
|
||||
- 检查并标记本章已回收的伏笔 (Resolved)。
|
||||
- **[档案更新]**: 在 `/01_World/人物档案.md` 更新角色的实时状态(如:好感度变动、身体永久标记、技能熟练度)。
|
||||
- **[世界更新]**: 若本章发生环境破坏或势力变动,同步更新 `/01_World/设定与世界观.md`。
|
||||
|
||||
# 档案更新规范 (Output Standards)
|
||||
|
||||
## 1. 章节归档通知 (ARCHIVED)
|
||||
```text
|
||||
=== CHAPTER ARCHIVED: Chapter N ===
|
||||
- [进度]: [====----] (当前第 X 章 / 总计 Y 章)
|
||||
- [核心摘要]: 200-400字涵盖转折点、关键互动。
|
||||
- [伏笔变动]:
|
||||
- New: [新埋下的钩子]
|
||||
- Solved: [已回收的线索]
|
||||
- [状态同步]:
|
||||
- 角色A: [当前位置、生理状态(如:力竭/发情/重伤)、心态转变]
|
||||
- 角色B: [关系度变动、新获得的认知]
|
||||
- [冲突预警]: [若有逻辑硬伤,在此加粗提醒]
|
||||
153
LICENSE
Normal file
153
LICENSE
Normal file
@@ -0,0 +1,153 @@
|
||||
Creative Commons Attribution-NonCommercial 4.0 International License
|
||||
|
||||
Copyright (c) [2026] [FableFlow Contributors]
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
|
||||
|
||||
Section 1 – Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
|
||||
|
||||
b. Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
|
||||
|
||||
c. Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
|
||||
|
||||
d. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
|
||||
|
||||
e. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
|
||||
|
||||
f. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
|
||||
|
||||
g. Licensed Rights means rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
h. Licensor means the individual(s) or entity(ies) granting rights under this Public License.
|
||||
|
||||
i. NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.
|
||||
|
||||
j. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
|
||||
|
||||
k. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
|
||||
|
||||
l. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
|
||||
|
||||
Section 2 – Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
A. reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and
|
||||
|
||||
B. produce, reproduce, and Share Adapted Material for NonCommercial purposes only.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section 6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
A. Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
|
||||
|
||||
B. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or may be construed as a permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are they, publicity, privacy, or other similar personality rights; however, to the extent the Licensed Material is subject to moral rights, publicity, privacy, or other similar personality rights, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes.
|
||||
|
||||
Section 3 – License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material, You must:
|
||||
|
||||
A. retain the following if it is supplied by the Licensor with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
|
||||
|
||||
B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
|
||||
|
||||
C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
|
||||
|
||||
2. For the avoidance of doubt, You do not have permission under this Public License to share Adapted Material.
|
||||
|
||||
3. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
|
||||
4. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||
|
||||
b. NonCommercial. You may not exercise the Licensed Rights for any purpose that is primarily intended for or directed toward commercial advantage or monetary compensation. The exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is permitted for NonCommercial purposes only if the exchange of the Licensed Material is not in connection with a payment of monetary compensation.
|
||||
|
||||
Section 4 – Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database for NonCommercial purposes only, provided You do not Share Adapted Material;
|
||||
|
||||
b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material, including for purposes of Section 3(b); and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
|
||||
Section 5 – Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
|
||||
b. To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
|
||||
Section 6 – Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
|
||||
|
||||
Section 7 – Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
|
||||
|
||||
Section 8 – Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
|
||||
|
||||
======================================================================
|
||||
|
||||
Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the "Licensor." The text of the Creative Commons public licenses is dedicated to the public domain under the CC0 Public Domain Dedication. Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at creativecommons.org/policies, Creative Commons does not authorize the use of the trademark "Creative Commons" or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.
|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
||||
103
README.md
103
README.md
@@ -1,2 +1,101 @@
|
||||
# FableFlow
|
||||
FableFlow(寓言流),一个简单的多AGENT长篇故事创意与写作系统
|
||||
## FableFlow(寓言流)
|
||||
- 一个基于多Agent协作的长篇故事创意与写作系统
|
||||
- 没什么技术含量,只是用于展示无代码多 AGENT 的实际应用场景
|
||||
|
||||
## 项目简介
|
||||
|
||||
- 通过三个专业化 AI Agent 的协作,实现从创意构思到正文输出的完整创作流程
|
||||
- 专注于创作具有强烈沉浸感与情感冲击力的优秀小说,通过精准的细节描写、递进的情节张力与深刻的角色塑造,为读者带来难忘的阅读体验
|
||||
|
||||
## 核心特性
|
||||
|
||||
### 三位一体的 Agent 协作系统
|
||||
|
||||
- **架构师**:负责场景规划与剧情大纲设计,输出包含"高冲击力"细节的批量大纲
|
||||
- **写作员**:根据大纲输出高质量正文,每章约 6000 字,分三次输出
|
||||
- **书记员**:维护世界观、人物档案、剧情摘要等持久化数据,确保逻辑一致性
|
||||
|
||||
### 技术优势
|
||||
|
||||
- **职责分离**:三个Agent各司其职,避免单一Agent承担过多任务导致的质量下降
|
||||
- **质量控制**:内置详细创作准则,书记员执行逻辑质检,确保输出质量
|
||||
- **伏笔管理**:完整的伏笔管理系统,确保故事的连贯性和完整性
|
||||
- **滑动上下文**:智能管理上下文长度,保证创作一致性的同时避免性能问题
|
||||
|
||||
## 使用方法
|
||||
|
||||
### 运行环境
|
||||
|
||||
- FableFlow 是一个纯 Agent 应用,需要依赖 Agent 框架才能运行
|
||||
- 开发环境是字节跳动的 [→ Trae IDE ←](https://www.trae.cn/),因为不要钱
|
||||
- 理论上其他 Agent 框架也可以,请自行尝试
|
||||
|
||||
### 创建智能体
|
||||
- 架构师
|
||||
- **提示词**:填入 `99_System/01_架构师.md` 文件内的内容
|
||||
- **工具权限**: 仅勾选 Read 权限
|
||||
- 写作员
|
||||
- **提示词**:填入 `99_System/02_写作员.md` 文件内的内容
|
||||
- **工具权限**: 仅勾选 Read 权限
|
||||
- 书记员
|
||||
- **提示词**:填入 `99_System/03_书记员智.md` 文件内的内容
|
||||
- **工具权限**: 仅勾选 Read Write 权限
|
||||
|
||||
### 前置准备
|
||||
|
||||
- 创建目录结构(如无):`01_World/`、`02_Planning/`、`03_Memory/`、`04_Story/`
|
||||
- 根据需要修改 `00_Base/初始创意.md` `00_Base/创作准则.md` 中的内容
|
||||
|
||||
### 创作流程
|
||||
- 创意:
|
||||
- 选择架构师智能体,输入启动词:`开始脑暴吧`
|
||||
- 架构师会根据初始创意和创作准则,开始与你讨论故事创意,聊完所有脑洞和细节后,你可以让架构师输出完整的设定、世界观和分章节剧情大纲。
|
||||
- 记录:
|
||||
- 选择书记员智能体,输入提示词:`请分析、整理并写入文件持久化`
|
||||
- 创作:
|
||||
- 重新启动一个新的对话任务(可选,但是推荐,因为长上下文会显著降低模型智能)
|
||||
- 选择写作员智能体,输入提示词:`开始创作第x章`
|
||||
- 观看写作员的输出,确认是否符合预期,若不符合,你可以提出修改意见让其修改或者重写
|
||||
- 完成创作后,选择书记员智能体,输入提示词:`请分析、整理并写入文件持久化`
|
||||
- 重复以上步骤,直至完成创作
|
||||
|
||||
## 目录结构
|
||||
|
||||
```
|
||||
FableFlow/
|
||||
├── 00_Base/ # 基础设定
|
||||
│ ├── 创作准则.md
|
||||
│ └── 初始创意.md
|
||||
├── 01_World/ # 世界观与人物档案
|
||||
├── 02_Planning/ # 章节规划
|
||||
├── 03_Memory/ # 剧情记忆
|
||||
├── 04_Story/ # 正文存储
|
||||
└── 99_System/ # Agent设定
|
||||
├── 01_架构师.md
|
||||
├── 02_写作员.md
|
||||
└── 03_书记员.md
|
||||
```
|
||||
|
||||
## 适用场景
|
||||
|
||||
- 长篇小说创作,特别是需要保持高度一致性和细节丰富度的作品
|
||||
- 悬疑推理、科幻奇幻、现实主义、浪漫爱情等类型文学
|
||||
- 需要严格管理设定、人物、伏笔的复杂世界观故事
|
||||
|
||||
## 示例项目
|
||||
|
||||
项目包含示例故事《艾拉的旅途》:讲述亡国王女在王都沦陷后为逃离战火踏上旅途的故事。
|
||||
|
||||
## 许可证
|
||||
|
||||
本项目采用 [CC BY-NC 4.0](LICENSE)(知识共享 署名-非商业 4.0)许可证。
|
||||
|
||||
**允许:**
|
||||
- ✅ 个人学习、研究和创作
|
||||
- ✅ 非商业用途的自由使用、分享、修改和衍生
|
||||
|
||||
**禁止:**
|
||||
- ❌ 商业用途(任何以盈利为目的的使用)
|
||||
|
||||
**要求:**
|
||||
- 📝 使用时需署名原作者
|
||||
|
||||
Reference in New Issue
Block a user