Implement Django backend and Vue frontend structure

- Django backend with projects, templates, exports apps
- SQLite database models for Project, Asset, CardLayer
- REST API endpoints for project management
- Vue frontend with Vite, Element Plus, Fabric.js
- Home page for project selection
- Editor page with Fabric.js canvas integration
This commit is contained in:
Poker Design Developer
2026-05-31 14:55:01 +08:00
parent 00ac63b85c
commit 48629736f4
31 changed files with 1737 additions and 0 deletions

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from PIL import Image, ImageDraw
import io
import os
def load_image(file_path, scale=1):
"""加载图片并应用缩放"""
img = Image.open(file_path).convert('RGBA')
if scale > 1:
new_size = (int(img.width * scale), int(img.height * scale))
img = img.resize(new_size, Image.LANCZOS)
return img
def generate_symmetrical_face_card(original_image_path, scale=1):
"""
生成JQK中心对称图案
输入:原始图片路径
输出:中心对称的图像数组(上半部分、下半部分)
"""
original = load_image(original_image_path, scale)
width, height = original.size
half_height = height // 2
# 创建上半部分
top_half = original.crop((0, 0, width, half_height))
# 创建下半部分并翻转
bottom_half = original.crop((0, half_height, width, height))
bottom_half = bottom_half.transpose(Image.FLIP_TOP_BOTTOM)
return top_half, bottom_half
def render_background(canvas, layer, scale):
"""渲染背景层"""
if layer.properties:
properties = layer.properties
width = canvas.size[0]
height = canvas.size[1]
# 解析color如 '#FF0000' 或 'rgb(255,0,0)'
bg_color = properties.get('color', '#FFFFFF')
# 创建背景矩形
draw = ImageDraw.Draw(canvas, 'RGBA')
draw.rectangle(((0, 0), (width, height)), fill=bg_color + 'FF')
# 如果有纹理或图案路径
texture_path = properties.get('texture_path')
if texture_path and os.path.exists(texture_path):
texture = load_image(texture_path, scale)
bg_height = height // 4
for y in range(0, height, bg_height):
canvas.paste(texture, (0, y), texture)
def render_image_layer(canvas, project, layer, scale):
"""渲染图片层(人像、花色等)"""
if not layer.file_ref or not layer.file_ref.file_path:
return
asset_path = os.path.join(project.media_root, layer.file_ref.file_path)
if not os.path.exists(asset_path):
return
image = load_image(asset_path, scale)
# 获取位置信息
properties = layer.properties or {}
x = properties.get('x', 0)
y = properties.get('y', 0)
width = properties.get('width', image.size[0])
height = properties.get('height', image.size[1])
# 计算实际坐标
canvas_width, canvas_height = canvas.size
actual_x = (x / project.card_width) * canvas_width
actual_y = (y / project.card_height) * canvas_height
# 计算实际尺寸
actual_w = (width / project.card_width) * canvas_width
actual_h = (height / project.card_height) * canvas_height
# 裁剪图片
cropped = image.copy()
cropped.thumbnail((actual_w, actual_h), Image.LANCZOS)
# 计算居中位置
paste_x = actual_x + (actual_w - cropped.size[0]) / 2
paste_y = actual_y + (actual_h - cropped.size[1]) / 2
canvas.paste(cropped, (int(paste_x), int(paste_y)), cropped)
def render_text_layer(canvas, layer, scale):
"""渲染文字层"""
properties = layer.properties or {}
draw = ImageDraw.Draw(canvas, 'RGBA')
text = properties.get('text', '')
x = properties.get('x', 0)
y = properties.get('y', 0)
# 解析字体和颜色
font = properties.get('font', None)
if font and isinstance(font, dict):
font_size = int(font.get('size', 24) * scale)
font_path = font.get('path')
from PIL import ImageFont
if font_path and os.path.exists(font_path):
try:
custom_font = ImageFont.truetype(font_path, font_size)
except:
custom_font = None
else:
custom_font = None
else:
from PIL import ImageFont
custom_font = ImageFont.load_default()
# 转换颜色
color = properties.get('color', '#000000')
if color.startswith('#'):
r = int(color[1:3], 16)
g = int(color[3:5], 16)
b = int(color[5:7], 16)
fill = (r, g, b, 255)
else:
fill = (0, 0, 0, 255)
# 计算实际坐标和尺寸
canvas_width, canvas_height = canvas.size
actual_x = (x / project.card_width) * canvas_width
actual_y = (y / project.card_height) * canvas_height
bbox = draw.textbbox((0, 0), text, font=custom_font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
# 居中计算
paste_x = actual_x + (canvas_width * project.card_width * 0.3 - text_width) / 2
paste_y = actual_y + (canvas_height * project.card_height * 0.5 - text_height) / 2
draw.text((int(paste_x), int(paste_y)), text, font=custom_font, fill=fill)
def generate_card_png(project, card_key, resolution='standard', scale_map={ 'standard': 1, 'hd': 2, 'ultra-hd': 4 }):
"""
生成单张牌的PNG图片
Args:
project: Project对象
card_key: 牌面key'hearts-A', 'spades-K', 'joker-big'
resolution: 分辨率standard/hd/ultra-hd
scale_map: 分辨率对应的缩放比例
Returns:
Image对象
"""
scale = scale_map.get(resolution, 1)
# 创建基础画布
# 牌面坐标系
x_offset = int(50 * scale)
y_offset = int(50 * scale)
draw_width = int((project.card_width - 100) * scale)
draw_height = int((project.card_height - 100) * scale)
canvas = Image.new('RGBA', (draw_width, draw_height))
draw = ImageDraw.Draw(canvas, 'RGBA')
draw.rectangle(((0, 0), (draw_width, draw_height)), fill=(255, 255, 255, 255))
# 获取卡片类型的所有图层
layers = CardLayer.objects.filter(
project=project,
card_key=card_key,
visible=True
).order_by('z_index')
# 渲染各图层
for layer in layers:
layer_type = layer.layer_type
if layer_type == 'background':
render_background(canvas, layer, scale)
elif layer_type == 'image':
render_image_layer(canvas, project, layer, scale)
elif layer_type == 'text':
render_text_layer(canvas, layer, scale)
return canvas