feat: use back_design for back rendering in export

This commit is contained in:
Poker Design Developer
2026-06-03 22:18:57 +08:00
parent 8b99784c91
commit 8050ec3e06

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@@ -66,6 +66,15 @@ def get_effective_design(project, card_key):
return base return base
def get_effective_back_design(project):
"""获取背面设计配置,合并 back_design 与 card_overrides['back']"""
base = dict(project.back_design or {})
overrides = (project.card_overrides or {}).get('back', {})
if overrides:
base.update(overrides)
return base
def load_image_safe(file_path): def load_image_safe(file_path):
"""加载图片,找不到时返回 None""" """加载图片,找不到时返回 None"""
if not file_path: if not file_path:
@@ -373,9 +382,13 @@ def draw_joker(canvas, design, which, project, card_key, asset):
canvas.alpha_composite(block, (w - tw - 4 - pad, h - 2 * th - 6 - pad)) canvas.alpha_composite(block, (w - tw - 4 - pad, h - 2 * th - 6 - pad))
def draw_back(canvas, design, asset): def draw_back(canvas, back_design, asset):
"""绘制背面:素材图 + 位置微调,无素材时退化为文字""" """绘制背面:素材图 + 位置微调 + 色调叠加,无素材时退化为文字"""
w, h = canvas.size w, h = canvas.size
# 填充背景色
bg_color = back_design.get('background_color', '#1A237E') or '#1A237E'
canvas.paste(hex_to_rgba(bg_color, 255), (0, 0, w, h))
body_pad_x = int(w * 0.15) body_pad_x = int(w * 0.15)
body_pad_y_top = int(h * 0.18) body_pad_y_top = int(h * 0.18)
body_pad_y_bot = int(h * 0.22) body_pad_y_bot = int(h * 0.22)
@@ -384,9 +397,9 @@ def draw_back(canvas, design, asset):
if asset: if asset:
try: try:
image_dx = float(design.get('image_dx', 0)) image_dx = float(back_design.get('image_dx', 0))
image_dy = float(design.get('image_dy', 0)) image_dy = float(back_design.get('image_dy', 0))
image_scale = float(design.get('image_scale', 1)) image_scale = float(back_design.get('image_scale', 1))
offset_x = int(body_w * image_dx) offset_x = int(body_w * image_dx)
offset_y = int(body_h * image_dy) offset_y = int(body_h * image_dy)
@@ -399,13 +412,26 @@ def draw_back(canvas, design, asset):
x = body_pad_x + offset_x + (body_w - img.width) // 2 x = body_pad_x + offset_x + (body_w - img.width) // 2
y = body_pad_y_top + offset_y + (body_h - img.height) // 2 y = body_pad_y_top + offset_y + (body_h - img.height) // 2
canvas.alpha_composite(img, (x, y)) canvas.alpha_composite(img, (x, y))
# 色调叠加
pattern_color = back_design.get('pattern_color')
if pattern_color:
tint = Image.new('RGBA', (w, h), hex_to_rgba(pattern_color, 80))
canvas.alpha_composite(tint)
except Exception: except Exception:
pass pass
else: else:
# 退化:绘制边框 + 文字
border_color = back_design.get('border_color', '#C0A050') or '#C0A050'
draw = ImageDraw.Draw(canvas) draw = ImageDraw.Draw(canvas)
border_width = int(back_design.get('border_width', 3) or 3)
if border_width > 0:
half = max(1, border_width // 2)
draw.rectangle(((half, half), (w - half, h - half)),
outline=hex_to_rgba(border_color, 255), width=border_width)
fnt = make_text_font('Times New Roman', max(40, int(h * 0.08)), bold=True) fnt = make_text_font('Times New Roman', max(40, int(h * 0.08)), bold=True)
text = 'CARD BACK' text = 'CARD BACK'
color = hex_to_rgba(design.get('border_color', '#333333'), 255) color = hex_to_rgba(border_color, 255)
bb = draw.textbbox((0, 0), text, font=fnt) bb = draw.textbbox((0, 0), text, font=fnt)
tw, th = bb[2] - bb[0], bb[3] - bb[1] tw, th = bb[2] - bb[0], bb[3] - bb[1]
draw.text(((w - tw) // 2, (h - th) // 2), text, font=fnt, fill=color) draw.text(((w - tw) // 2, (h - th) // 2), text, font=fnt, fill=color)
@@ -439,12 +465,14 @@ def generate_card_png(project, card_key, resolution='standard'):
break break
draw_joker(canvas, design, which, project, card_key, asset) draw_joker(canvas, design, which, project, card_key, asset)
elif card_key in ('back', 'card-back'): elif card_key in ('back', 'card-back'):
back_design = get_effective_back_design(project)
back_asset = None back_asset = None
for a in project.assets.filter(asset_type='back'): for a in project.assets.filter(asset_type='back'):
p = os.path.join('media', a.file_path) if a.file_path else None p = os.path.join('media', a.file_path) if a.file_path else None
back_asset = load_image_safe(p) if p else None back_asset = load_image_safe(p) if p else None
break break
draw_back(canvas, design, back_asset) draw_back(canvas, back_design, back_asset)
return canvas
else: else:
# 'suit-rank' # 'suit-rank'
parts = card_key.split('-') parts = card_key.split('-')