Files
game-cards/src/ui/scenes/training_room.gd

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GDScript3
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extends Control
var controller: TrainingController
@onready var hand_area := $HandArea as HandArea
@onready var play_button: Button = $Buttons/PlayButton
@onready var pass_button: Button = $Buttons/PassButton
@onready var hint_button: Button = $Buttons/HintButton
@onready var status_label: Label = $StatusLabel
func _ready() -> void:
play_button.pressed.connect(_on_play_pressed)
pass_button.pressed.connect(_on_pass_pressed)
hint_button.pressed.connect(_on_hint_pressed)
start_training()
func start_training() -> void:
controller = TrainingController.new()
hand_area.training_controller = controller
controller.start_game(Config.rule_config, 0)
controller.turn_ready.connect(_on_turn_ready)
controller.state_changed.connect(_refresh_ui)
controller.game_ended.connect(_on_game_ended)
_refresh_ui()
func _on_turn_ready(player_idx: int, is_human: bool) -> void:
if is_human:
hand_area.enable_input()
status_label.text = "你的回合"
else:
hand_area.disable_input()
status_label.text = "%s 思考中..." % controller.game_state.player_names[player_idx]
func _on_play_pressed() -> void:
var selected := hand_area.selected_cards
if selected.is_empty():
return
var result := controller.handle_human_play(selected)
if not result.ok:
status_label.text = "无效出牌"
return
hand_area.clear_selection()
_refresh_ui()
func _on_pass_pressed() -> void:
var result := controller.handle_human_pass()
if not result.ok:
status_label.text = "不能过牌"
return
_refresh_ui()
func _on_hint_pressed() -> void:
var hint := controller.get_hint()
if hint == null or hint.type == -1:
status_label.text = "建议:过牌"
return
hand_area.clear_selection()
for card in hint.cards:
for cn in hand_area.card_nodes:
if cn.card_data != null and cn.card_data.card_id == card.card_id:
cn.set_selected(true)
hand_area.selected_cards.append(card)
status_label.text = "建议牌型: %s (rank=%d)" % [hint.type, hint.primary_rank]
func _on_game_ended(winner_team: int, reason: String) -> void:
status_label.text = "游戏结束! 队伍 %d 获胜" % winner_team
hand_area.disable_input()
func _refresh_ui() -> void:
if controller and controller.game_state:
hand_area.update_hand(controller.game_state.get_hand(0))