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game-cards/src/game/training_controller.gd

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GDScript3
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# src/game/training_controller.gd
class_name TrainingController
extends GameController
var _current_hint: HandEvaluator.EvaluatedPlay = null
func get_hint() -> HandEvaluator.EvaluatedPlay:
var hand := game_state.get_hand(game_state.round.active_player_idx)
if hand.is_empty():
return null
var ai := L2RuleAI.new()
return ai.decide(hand, game_state.round.table, game_state.current_rank, game_state.rule_config)
func get_all_legal_moves() -> Array:
var hand := game_state.get_hand(game_state.round.active_player_idx)
return MoveGenerator.generate(hand, game_state.current_rank, game_state.rule_config)