fix: add missing constants preload in HandEvaluator
This commit is contained in:
@@ -5,6 +5,7 @@
|
||||
class_name HandEvaluator
|
||||
extends RefCounted
|
||||
|
||||
const _C = preload("res://src/core/constants.gd")
|
||||
const INVALID := -1
|
||||
|
||||
class EvaluatedPlay:
|
||||
@@ -25,24 +26,25 @@ static func evaluate(cards: Array[Card], current_rank: int, config: RuleConfig)
|
||||
_sort_by_rank_and_suit(sorted)
|
||||
var n := sorted.size()
|
||||
if n == 1:
|
||||
return _make_result(TYPE_SINGLE, sorted[0].rank(), false, sorted)
|
||||
var wilds: Array[Card] = []
|
||||
var reals: Array[Card] = []
|
||||
for c in sorted:
|
||||
if c.is_heart() and c.rank() == current_rank:
|
||||
wilds.append(c)
|
||||
else:
|
||||
reals.append(c)
|
||||
var has_wild := wilds.size() > 0
|
||||
if n == 2:
|
||||
return _eval_two(reals, wilds, has_wild)
|
||||
if n == 3:
|
||||
return _eval_three(reals, wilds, has_wild)
|
||||
if n == 4:
|
||||
var result := _eval_four(reals, wilds, has_wild, current_rank, config)
|
||||
if result != null:
|
||||
return result
|
||||
return _eval_multi(reals, wilds, has_wild, current_rank, n, config)
|
||||
return _make_result(_C.TYPE_SINGLE, sorted[0].rank(), false, sorted)
|
||||
|
||||
var wilds: Array[Card] = []
|
||||
var reals: Array[Card] = []
|
||||
for c in sorted:
|
||||
if c.is_heart() and c.rank() == current_rank:
|
||||
wilds.append(c)
|
||||
else:
|
||||
reals.append(c)
|
||||
var has_wild := wilds.size() > 0
|
||||
if n == 2:
|
||||
return _eval_two(reals, wilds, has_wild)
|
||||
if n == 3:
|
||||
return _eval_three(reals, wilds, has_wild)
|
||||
if n == 4:
|
||||
var result := _eval_four(reals, wilds, has_wild, current_rank, config)
|
||||
if result != null:
|
||||
return result
|
||||
return _eval_multi(reals, wilds, has_wild, current_rank, n, config)
|
||||
|
||||
static func _make_result(type: int, primary_rank: int, is_pure: bool, cards1: Array[Card]) -> EvaluatedPlay:
|
||||
var r := EvaluatedPlay.new()
|
||||
@@ -55,41 +57,41 @@ static func _make_result(type: int, primary_rank: int, is_pure: bool, cards1: Ar
|
||||
static func _eval_two(reals: Array[Card], wilds: Array[Card], has_wild: bool) -> EvaluatedPlay:
|
||||
if not has_wild:
|
||||
if reals.size() == 2 and reals[0].rank() == reals[1].rank():
|
||||
return _make_result(TYPE_PAIR, reals[0].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_PAIR, reals[0].rank(), true, reals)
|
||||
else:
|
||||
if reals.size() == 1:
|
||||
return _make_result(TYPE_PAIR, reals[0].rank(), false, reals + wilds)
|
||||
return _make_result(_C.TYPE_PAIR, reals[0].rank(), false, reals + wilds)
|
||||
return null
|
||||
|
||||
static func _eval_three(reals: Array[Card], wilds: Array[Card], has_wild: bool) -> EvaluatedPlay:
|
||||
if not has_wild:
|
||||
if reals.size() == 3 and _all_same_rank(reals):
|
||||
return _make_result(TYPE_TRIPLE, reals[0].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_TRIPLE, reals[0].rank(), true, reals)
|
||||
else:
|
||||
if reals.size() == 2 and reals[0].rank() == reals[1].rank():
|
||||
return _make_result(TYPE_TRIPLE, reals[0].rank(), false, reals + wilds)
|
||||
return _make_result(_C.TYPE_TRIPLE, reals[0].rank(), false, reals + wilds)
|
||||
if reals.size() == 1 and wilds.size() >= 2:
|
||||
return _make_result(TYPE_TRIPLE, reals[0].rank(), false, reals + wilds.slice(0, 2))
|
||||
return _make_result(_C.TYPE_TRIPLE, reals[0].rank(), false, reals + wilds.slice(0, 2))
|
||||
return null
|
||||
|
||||
static func _eval_four(reals: Array[Card], wilds: Array[Card], has_wild: bool, current_rank: int, config: RuleConfig) -> EvaluatedPlay:
|
||||
var all_cards := reals + wilds
|
||||
if not has_wild and reals.size() == 4:
|
||||
if _all_same_rank(reals):
|
||||
return _make_result(TYPE_BOMB, reals[0].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_BOMB, reals[0].rank(), true, reals)
|
||||
var sj_count := 0
|
||||
var bj_count := 0
|
||||
for c in reals:
|
||||
if c.rank() == 15: sj_count += 1
|
||||
if c.rank() == 16: bj_count += 1
|
||||
if sj_count == 2 and bj_count == 2:
|
||||
return _make_result(TYPE_ROCKET, 999, true, reals)
|
||||
return _make_result(_C.TYPE_ROCKET, 999, true, reals)
|
||||
return null
|
||||
if has_wild:
|
||||
if reals.size() == 3 and _all_same_rank(reals):
|
||||
return _make_result(TYPE_BOMB, reals[0].rank(), false, all_cards)
|
||||
return _make_result(_C.TYPE_BOMB, reals[0].rank(), false, all_cards)
|
||||
if reals.size() == 2 and reals[0].rank() == reals[1].rank():
|
||||
return _make_result(TYPE_BOMB, reals[0].rank(), false, all_cards)
|
||||
return _make_result(_C.TYPE_BOMB, reals[0].rank(), false, all_cards)
|
||||
return null
|
||||
|
||||
static func _eval_multi(reals: Array[Card], wilds: Array[Card], has_wild: bool, current_rank: int, n: int, config: RuleConfig) -> EvaluatedPlay:
|
||||
@@ -113,15 +115,15 @@ static func _eval_multi(reals: Array[Card], wilds: Array[Card], has_wild: bool,
|
||||
|
||||
static func _eval_pure_multiple(reals: Array[Card], n: int, config: RuleConfig) -> EvaluatedPlay:
|
||||
if n >= 5 and _is_straight(reals, config):
|
||||
return _make_result(TYPE_STRAIGHT, reals[n-1].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_STRAIGHT, reals[n-1].rank(), true, reals)
|
||||
if n >= 6 and n % 2 == 0 and _is_consecutive_pairs(reals, n / 2):
|
||||
return _make_result(TYPE_CONSECUTIVE_PAIRS, reals[n-1].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_CONSECUTIVE_PAIRS, reals[n-1].rank(), true, reals)
|
||||
if n == 5 and _is_triple_plus_two(reals):
|
||||
return _make_result(TYPE_TRIPLE_PLUS_TWO, _get_triple_rank(reals), true, reals)
|
||||
return _make_result(_C.TYPE_TRIPLE_PLUS_TWO, _get_triple_rank(reals), true, reals)
|
||||
if n >= 6 and n % 3 == 0 and _is_steel_plate(reals):
|
||||
return _make_result(TYPE_STEEL_PLATE, reals[n-1].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_STEEL_PLATE, reals[n-1].rank(), true, reals)
|
||||
if n >= 5 and _is_straight_flush(reals, config):
|
||||
return _make_result(TYPE_STRAIGHT_FLUSH, reals[n-1].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_STRAIGHT_FLUSH, reals[n-1].rank(), true, reals)
|
||||
return null
|
||||
|
||||
static func _eval_triple_plus_two(reals: Array[Card], wilds: Array[Card]) -> EvaluatedPlay:
|
||||
@@ -129,7 +131,7 @@ static func _eval_triple_plus_two(reals: Array[Card], wilds: Array[Card]) -> Eva
|
||||
if reals.is_empty(): return null
|
||||
var rank_counts := _rank_counts(reals)
|
||||
if rank_counts.values().has(3):
|
||||
return _make_result(TYPE_TRIPLE_PLUS_TWO, _get_triple_rank(reals), wilds.is_empty(), reals + wilds)
|
||||
return _make_result(_C.TYPE_TRIPLE_PLUS_TWO, _get_triple_rank(reals), wilds.is_empty(), reals + wilds)
|
||||
return null
|
||||
|
||||
static func _eval_straight(reals: Array[Card], wilds: Array[Card], n: int, config: RuleConfig) -> EvaluatedPlay:
|
||||
@@ -147,19 +149,19 @@ static func _eval_straight(reals: Array[Card], wilds: Array[Card], n: int, confi
|
||||
if total_gaps == w or (total_gaps <= w and w >= total_gaps):
|
||||
var max_rank := sorted[sorted.size()-1].rank()
|
||||
if not config.straight_extends_to_ace and max_rank > 14: return null
|
||||
return _make_result(TYPE_STRAIGHT, max_rank, w == 0, reals + wilds)
|
||||
return _make_result(_C.TYPE_STRAIGHT, max_rank, w == 0, reals + wilds)
|
||||
return null
|
||||
|
||||
static func _eval_consecutive_pairs(reals: Array[Card], wilds: Array[Card], pair_count: int, config: RuleConfig) -> EvaluatedPlay:
|
||||
if reals.size() + wilds.size() != pair_count * 2: return null
|
||||
if wilds.is_empty() and _is_consecutive_pairs(reals, pair_count):
|
||||
return _make_result(TYPE_CONSECUTIVE_PAIRS, reals[reals.size()-1].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_CONSECUTIVE_PAIRS, reals[reals.size()-1].rank(), true, reals)
|
||||
return null
|
||||
|
||||
static func _eval_steel_plate(reals: Array[Card], wilds: Array[Card], triple_count: int, config: RuleConfig) -> EvaluatedPlay:
|
||||
if reals.size() + wilds.size() != triple_count * 3: return null
|
||||
if wilds.is_empty() and _is_steel_plate(reals):
|
||||
return _make_result(TYPE_STEEL_PLATE, reals[reals.size()-1].rank(), true, reals)
|
||||
return _make_result(_C.TYPE_STEEL_PLATE, reals[reals.size()-1].rank(), true, reals)
|
||||
return null
|
||||
|
||||
static func _all_same_rank(cards: Array[Card]) -> bool:
|
||||
|
||||
Reference in New Issue
Block a user