fix: 修复 GDScript 4 类型推断错误
- rank_str 和 suit_str 需要显式声明 String 类型 - Godot 4 无法从数组值自动推断类型 🤖 Generated with [Qoder][https://qoder.com]
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@@ -25,7 +25,7 @@ func update_display() -> void:
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var rank_idx := card_data.rank()
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# 构建图片文件名:如 "2H.png", "AS.png", "SJ.png", "BJ.png"
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var rank_str := RANK_PREFIX[rank_idx]
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var rank_str: String = RANK_PREFIX[rank_idx]
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var file_name: String
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if suit_idx == 4:
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# 小王
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@@ -34,7 +34,7 @@ func update_display() -> void:
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# 大王
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file_name = "BJ.png"
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else:
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var suit_str := SUIT_LETTER[suit_idx]
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var suit_str: String = SUIT_LETTER[suit_idx]
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file_name = "%s%s.png" % [rank_str, suit_str]
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var full_path := CARD_TEXTURE_PATH + file_name
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