test: add GUT test files for core modules (Card, Deck, HandEvaluator, RuleEngine, GameState)

This commit is contained in:
xiaji
2026-05-29 09:15:59 +08:00
parent 3272e3dc0a
commit 5741ba1dc0
5 changed files with 299 additions and 0 deletions

77
tests/test_rule_engine.gd Normal file
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extends GutTest
var _config: RuleConfig
const _C = preload("res://src/core/constants.gd")
func before_each():
_config = RuleConfig.standard()
func _card(orig_id: int, deck_idx: int = 0) -> Card:
var suit: int
var rank: int
if orig_id == 52:
suit = 4; rank = 15
elif orig_id == 53:
suit = 5; rank = 16
else:
suit = orig_id % 4
rank = 2 + (orig_id / 4)
var c := Card.create(orig_id, suit, rank)
c.card_id = Card.card_id_from_deck(orig_id, deck_idx)
return c
func _cards(ids: Array) -> Array[Card]:
var result: Array[Card] = []
for spec in ids:
if spec is int:
result.append(_card(spec as int))
elif spec is Array:
result.append(_card(spec[0] as int, spec[1] as int))
return result
func test_can_play_fresh_round():
var hand: Array[Card] = [_card(0), _card(4)]
var table: Array = []
var play := HandEvaluator.evaluate(_cards([0]), 5, _config)
var result := RuleEngine.can_play(hand, play, table, -1, 5, _config)
assert_true(result.ok)
func test_pure_bomb_beats_mixed():
var pure := HandEvaluator.EvaluatedPlay.new()
pure.type = _C.TYPE_BOMB
pure.primary_rank = 10
pure.is_pure_bomb = true
var mixed := HandEvaluator.EvaluatedPlay.new()
mixed.type = _C.TYPE_BOMB
mixed.primary_rank = 10
mixed.is_pure_bomb = false
assert_eq(RuleEngine.compare_bombs(pure, mixed, _config), 1)
assert_eq(RuleEngine.compare_bombs(mixed, pure, _config), -1)
func test_rocket_beats_bomb():
var rocket := HandEvaluator.EvaluatedPlay.new()
rocket.type = _C.TYPE_ROCKET
rocket.primary_rank = 999
var bomb := HandEvaluator.EvaluatedPlay.new()
bomb.type = _C.TYPE_BOMB
bomb.primary_rank = 14
assert_eq(RuleEngine.compare(rocket, bomb, _config), 1)
func test_same_type_higher_beats():
var low := HandEvaluator.EvaluatedPlay.new()
low.type = _C.TYPE_SINGLE; low.primary_rank = 3
var high := HandEvaluator.EvaluatedPlay.new()
high.type = _C.TYPE_SINGLE; high.primary_rank = 14
assert_eq(RuleEngine.compare(high, low, _config), 1)
func test_cannot_play_card_not_in_hand():
var hand: Array[Card] = [_card(4)]
var play := HandEvaluator.evaluate(_cards([0]), 5, _config) # card 0 not in hand
var result := RuleEngine.can_play(hand, play, [], -1, 5, _config)
assert_false(result.ok)
func test_team_partner():
var t := Actions.Team.create_team(0, 0, 2)
assert_eq(t.teammate_of(0), 2)
assert_eq(t.teammate_of(2), 0)
assert_true(t.contains(0))