fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both operands are int, so / performs integer division correctly in GDScript 4. Using // caused a parse error (Expected expression after '/' operator), which cascaded to GameController/TrainingController resolution failure.
This commit is contained in:
73
.godot/editor/editor_layout.cfg
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73
.godot/editor/editor_layout.cfg
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@@ -0,0 +1,73 @@
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[docks]
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dock_3_selected_tab_idx=0
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dock_4_selected_tab_idx=0
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dock_5_selected_tab_idx=0
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dock_floating={}
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dock_closed=[]
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dock_split_2=0
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dock_split_3=0
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dock_hsplit_1=0
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dock_hsplit_2=280
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dock_hsplit_3=-280
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dock_hsplit_4=0
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dock_9_selected_tab_idx=1
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dock_3="Scene,Import"
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dock_4="FileSystem,History"
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dock_5="Inspector,Signals,Groups"
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dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
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[docks/FileSystem]
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h_split_offset=240
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v_split_offset=0
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display_mode=0
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file_sort=0
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file_list_display_mode=1
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selected_paths=PackedStringArray("res://")
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uncollapsed_paths=PackedStringArray("Favorites", "res://")
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[docks/History]
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include_scene=true
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include_global=true
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[EditorNode]
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open_scenes=PackedStringArray("res://src/ui/scenes/main_menu.tscn")
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current_scene="res://src/ui/scenes/main_menu.tscn"
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bottom_panel_offsets={
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"Audio": -450,
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"Debugger": 0,
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"Output": 0
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}
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selected_default_debugger_tab_idx=0
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selected_main_editor_idx=2
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[EditorWindow]
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screen=0
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mode="windowed"
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position=Vector2i(1331, 150)
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size=Vector2i(1152, 648)
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[ScriptEditor]
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open_scripts=["res://src/game/training_controller.gd"]
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selected_script="res://src/game/training_controller.gd"
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open_help=[]
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script_split_offset=200
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list_split_offset=0
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zoom_factor=1.0
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[GameView]
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floating_window_rect=Rect2i(634, 142, 1292, 740)
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floating_window_screen=0
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[ShaderEditor]
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open_shaders=[]
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split_offset=200
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selected_shader=""
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text_shader_zoom_factor=1.0
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