fix: revert // to / in deck.gd (GDScript 4 does not support // operator)

The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
This commit is contained in:
xiaji
2026-05-30 08:01:07 +08:00
parent f4a2686810
commit bad46b0109
37 changed files with 422 additions and 1 deletions

View File

@@ -0,0 +1,5 @@
[folding]
node_unfolds=[NodePath("."), PackedStringArray("Layout"), NodePath("VBoxContainer"), PackedStringArray("Layout"), NodePath("VBoxContainer/StartButton"), PackedStringArray("Layout"), NodePath("VBoxContainer/QuitButton"), PackedStringArray("Layout")]
resource_unfolds=[]
nodes_folded=[]