fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both operands are int, so / performs integer division correctly in GDScript 4. Using // caused a parse error (Expected expression after '/' operator), which cascaded to GameController/TrainingController resolution failure.
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@@ -0,0 +1,5 @@
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[folding]
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node_unfolds=[NodePath("."), PackedStringArray("Layout"), NodePath("VBoxContainer"), PackedStringArray("Layout"), NodePath("VBoxContainer/StartButton"), PackedStringArray("Layout"), NodePath("VBoxContainer/QuitButton"), PackedStringArray("Layout")]
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resource_unfolds=[]
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nodes_folded=[]
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