fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both operands are int, so / performs integer division correctly in GDScript 4. Using // caused a parse error (Expected expression after '/' operator), which cascaded to GameController/TrainingController resolution failure.
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9
tests/test_deck_load.gd
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9
tests/test_deck_load.gd
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@@ -0,0 +1,9 @@
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extends SceneTree
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func _initialize():
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var d = load("res://src/core/deck.gd")
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if d:
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print("Deck loaded: ", d)
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else:
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print("FAIL: Deck not found")
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quit()
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