fix: revert // to / in deck.gd (GDScript 4 does not support // operator)

The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
This commit is contained in:
xiaji
2026-05-30 08:01:07 +08:00
parent f4a2686810
commit bad46b0109
37 changed files with 422 additions and 1 deletions

View File

@@ -0,0 +1,14 @@
extends SceneTree
func _initialize():
var t = load("res://src/game/game_controller.gd")
if t:
print("GameController loaded: ", t)
else:
print("FAIL: GameController not found")
var tc = load("res://src/game/training_controller.gd")
if tc:
print("TrainingController loaded: ", tc)
else:
print("FAIL: TrainingController not found")
quit()