fix: resolve GDScript parse errors (pass keyword, array type inference, tabs)
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30
project.godot
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30
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Guandan Card Game"
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config/version="0.1.0"
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config/description="掼蛋卡牌训练模式"
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[autoload]
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Config="*res://src/autoload/config.gd"
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EventBus="*res://src/autoload/event_bus.gd"
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AudioManager="*res://src/autoload/audio_manager.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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[rendering]
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renderer/rendering_method="gl_compatibility"
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