fix: resolve GDScript parse errors (pass keyword, array type inference, tabs)

This commit is contained in:
xiaji
2026-05-29 10:03:55 +08:00
parent 09953c98f7
commit c1350a3d7b
838 changed files with 262 additions and 76933 deletions

16
tests/validate_project.gd Normal file
View File

@@ -0,0 +1,16 @@
func _init():
print("GutTest class_name check: ", GutTest)
print("Card class_name check: ", Card)
print("Deck class_name check: ", Deck)
print("RuleConfig class_name check: ", RuleConfig)
print("HandEvaluator class_name check: ", HandEvaluator)
print("MoveGenerator class_name check: ", MoveGenerator)
print("RuleEngine class_name check: ", RuleEngine)
print("GameState class_name check: ", GameState)
print("Round class_name check: ", Round)
print("Actions class_name check: ", Actions)
print("BaseAI class_name check: ", BaseAI)
print("L1BasicAI class_name check: ", L1BasicAI)
print("L2RuleAI class_name check: ", L2RuleAI)
print("--- Project validation complete ---")
get_tree().quit(0)