fix: resolve GDScript parse errors (pass keyword, array type inference, tabs)
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16
tests/validate_project.gd
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16
tests/validate_project.gd
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@@ -0,0 +1,16 @@
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func _init():
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print("GutTest class_name check: ", GutTest)
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print("Card class_name check: ", Card)
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print("Deck class_name check: ", Deck)
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print("RuleConfig class_name check: ", RuleConfig)
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print("HandEvaluator class_name check: ", HandEvaluator)
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print("MoveGenerator class_name check: ", MoveGenerator)
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print("RuleEngine class_name check: ", RuleEngine)
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print("GameState class_name check: ", GameState)
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print("Round class_name check: ", Round)
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print("Actions class_name check: ", Actions)
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print("BaseAI class_name check: ", BaseAI)
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print("L1BasicAI class_name check: ", L1BasicAI)
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print("L2RuleAI class_name check: ", L2RuleAI)
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print("--- Project validation complete ---")
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get_tree().quit(0)
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