fix: resolve GDScript type errors and warnings

- Fix Array[Card] type mismatch in move_generator.gd (rank_counts arrays)
- Fix shadowed variables in card.gd (create, from_packed parameters)
- Fix integer division warning in deck.gd (/ → //)
- Fix unused_signal warnings in event_bus.gd (per-signal annotations)
- Fix unused_parameter warning in audio_manager.gd
- Normalize whitespace in training_controller.gd
This commit is contained in:
xiaji
2026-05-30 07:55:38 +08:00
parent 3ca5dbba99
commit f4a2686810
7 changed files with 102 additions and 96 deletions

View File

@@ -2,19 +2,19 @@
extends Node
func play_card_place() -> void:
pass
pass
func play_bomb() -> void:
pass
pass
func play_pass() -> void:
pass
pass
func play_victory() -> void:
pass
pass
func play_tribute() -> void:
pass
pass
func set_muted(muted: bool) -> void:
pass
func set_muted(_muted: bool) -> void:
pass

View File

@@ -1,9 +1,13 @@
# src/autoload/event_bus.gd
@warning_ignore("unused_signal")
extends Node
@warning_ignore("unused_signal")
signal player_played_cards(player_idx: int, play_type: int, cards: Array)
@warning_ignore("unused_signal")
signal bomb_detonated(player_idx: int, rank: int)
@warning_ignore("unused_signal")
signal player_finished(player_idx: int, position: int)
@warning_ignore("unused_signal")
signal turn_changed(player_idx: int)
@warning_ignore("unused_signal")
signal game_over(winner_team: int, reason: String)

View File

@@ -12,59 +12,59 @@ var original_id: int
var _suit: int
var _rank: int
static func create(original_id: int, suit: int, rank: int) -> Card:
var c := Card.new()
c.original_id = original_id
c._suit = suit
c._rank = rank
c.card_id = original_id
return c
static func create(p_original_id: int, p_suit: int, p_rank: int) -> Card:
var c := Card.new()
c.original_id = p_original_id
c._suit = p_suit
c._rank = p_rank
c.card_id = p_original_id
return c
static func make_full_deck_ids() -> Array[int]:
var ids: Array[int] = []
for i in range(108):
ids.append(i)
return ids
var ids: Array[int] = []
for i in range(108):
ids.append(i)
return ids
static func card_id_from_deck(original_id: int, deck_index: int) -> int:
return original_id + deck_index * 54
static func card_id_from_deck(p_original_id: int, deck_index: int) -> int:
return p_original_id + deck_index * 54
func suit() -> int:
return _suit
return _suit
func rank() -> int:
return _rank
return _rank
func card_value() -> int:
return _suit * 20 + _rank
return _suit * 20 + _rank
func is_joker() -> bool:
return _rank == 15 or _rank == 16
return _rank == 15 or _rank == 16
func is_heart() -> bool:
return _suit == 1
return _suit == 1
func matches(other: Card) -> bool:
return card_value() == other.card_value()
return card_value() == other.card_value()
func equals(other: Card) -> bool:
return card_id == other.card_id
return card_id == other.card_id
func compare_to(other: Card) -> int:
var r := _rank - other._rank
if r != 0:
return r
return _suit - other._suit
var r := _rank - other._rank
if r != 0:
return r
return _suit - other._suit
func to_packed() -> int:
return (_suit << 8) | (_rank & 0xFF)
return (_suit << 8) | (_rank & 0xFF)
static func from_packed(packed: int) -> Card:
var suit := (packed >> 8) & 0xFF
var rank := packed & 0xFF
return Card.create(0, suit, rank)
var p_suit := (packed >> 8) & 0xFF
var p_rank := packed & 0xFF
return Card.create(0, p_suit, p_rank)
func _to_string() -> String:
var suits := ["S", "H", "C", "D", "SJ", "BJ"]
var ranks := ["", "", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "SJ", "BJ"]
return "%s%s" % [suits[_suit], ranks[_rank]]
var suits := ["S", "H", "C", "D", "SJ", "BJ"]
var ranks := ["", "", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "SJ", "BJ"]
return "%s%s" % [suits[_suit], ranks[_rank]]

View File

@@ -5,54 +5,54 @@ extends RefCounted
var _cards: Array[Card] = []
static func _suit_for(original_id: int) -> int:
if original_id == 52:
return 4
if original_id == 53:
return 5
return original_id % 4
if original_id == 52:
return 4
if original_id == 53:
return 5
return original_id % 4
static func _rank_for(original_id: int) -> int:
if original_id == 52:
return 15
if original_id == 53:
return 16
return 2 + (original_id / 4)
if original_id == 52:
return 15
if original_id == 53:
return 16
return 2 + (original_id // 4)
static func create(seed: int = -1) -> Deck:
var d := Deck.new()
d._cards = []
for deck_idx in range(2):
for orig_id in range(54):
var global_id := Card.card_id_from_deck(orig_id, deck_idx)
var suit := _suit_for(orig_id)
var rank := _rank_for(orig_id)
var c := Card.create(orig_id, suit, rank)
c.card_id = global_id
d._cards.append(c)
if seed >= 0:
d._shuffle_with_seed(seed)
else:
d._shuffle_random()
return d
var d := Deck.new()
d._cards = []
for deck_idx in range(2):
for orig_id in range(54):
var global_id := Card.card_id_from_deck(orig_id, deck_idx)
var suit := _suit_for(orig_id)
var rank := _rank_for(orig_id)
var c := Card.create(orig_id, suit, rank)
c.card_id = global_id
d._cards.append(c)
if seed >= 0:
d._shuffle_with_seed(seed)
else:
d._shuffle_random()
return d
func _shuffle_with_seed(seed: int) -> void:
var rng := RandomNumberGenerator.new()
rng.seed = seed
for i in range(_cards.size() - 1, 0, -1):
var j := rng.randi_range(0, i)
var tmp := _cards[i]
_cards[i] = _cards[j]
_cards[j] = tmp
var rng := RandomNumberGenerator.new()
rng.seed = seed
for i in range(_cards.size() - 1, 0, -1):
var j := rng.randi_range(0, i)
var tmp := _cards[i]
_cards[i] = _cards[j]
_cards[j] = tmp
func _shuffle_random() -> void:
_shuffle_with_seed(Time.get_unix_time_from_system() as int)
_shuffle_with_seed(Time.get_unix_time_from_system() as int)
func deal(count: int) -> Array[Card]:
var result: Array[Card] = []
var actual := mini(count, _cards.size())
for _i in range(actual):
result.append(_cards.pop_back())
return result
var result: Array[Card] = []
var actual := mini(count, _cards.size())
for _i in range(actual):
result.append(_cards.pop_back())
return result
func remaining() -> int:
return _cards.size()
return _cards.size()

View File

@@ -42,10 +42,10 @@ static func _gen_pairs(sorted: Array[Card], results: Array[HandEvaluator.Evaluat
var rank_counts := {}
for c in sorted:
var rk := c.rank()
if not rank_counts.has(rk): rank_counts[rk] = []
if not rank_counts.has(rk): rank_counts[rk] = [] as Array[Card]
rank_counts[rk].append(c)
for rk in rank_counts:
var cards: Array = rank_counts[rk]
var cards: Array[Card] = rank_counts[rk]
if cards.size() >= 2:
var ep := HandEvaluator.evaluate(cards.slice(0, 2), current_rank, config)
if ep != null: results.append(ep)
@@ -54,10 +54,10 @@ static func _gen_triples(sorted: Array[Card], results: Array[HandEvaluator.Evalu
var rank_counts := {}
for c in sorted:
var rk := c.rank()
if not rank_counts.has(rk): rank_counts[rk] = []
if not rank_counts.has(rk): rank_counts[rk] = [] as Array[Card]
rank_counts[rk].append(c)
for rk in rank_counts:
var cards: Array = rank_counts[rk]
var cards: Array[Card] = rank_counts[rk]
if cards.size() >= 3:
var ep := HandEvaluator.evaluate(cards.slice(0, 3), current_rank, config)
if ep != null: results.append(ep)
@@ -77,10 +77,10 @@ static func _gen_bombs(sorted: Array[Card], results: Array[HandEvaluator.Evaluat
var rank_counts := {}
for c in sorted:
var rk := c.rank()
if not rank_counts.has(rk): rank_counts[rk] = []
if not rank_counts.has(rk): rank_counts[rk] = [] as Array[Card]
rank_counts[rk].append(c)
for rk in rank_counts:
var cards: Array = rank_counts[rk]
var cards: Array[Card] = rank_counts[rk]
if cards.size() >= 4:
var ep := HandEvaluator.evaluate(cards.slice(0, 4), current_rank, config)
if ep != null: results.append(ep)
@@ -112,16 +112,16 @@ static func _gen_rocket(sorted: Array[Card], results: Array[HandEvaluator.Evalua
var ep := HandEvaluator.evaluate(cards, current_rank, config)
if ep != null: results.append(ep)
static func _find_pairs(hand: Array[Card]) -> Array:
var result := []
static func _find_pairs(hand: Array[Card]) -> Array[Array]:
var result: Array[Array] = []
var rank_groups := {}
for c in hand:
var rk := c.rank()
if not rank_groups.has(rk): rank_groups[rk] = []
if not rank_groups.has(rk): rank_groups[rk] = [] as Array[Card]
rank_groups[rk].append(c)
for rk in rank_groups:
if rank_groups[rk].size() >= 2:
result.append(rank_groups[rk].slice(0, 2))
result.append(rank_groups[rk].slice(0, 2) as Array[Card])
return result
static func _card_in(cards: Array[Card], target: Card) -> bool:

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@@ -5,12 +5,12 @@ extends GameController
var _current_hint: HandEvaluator.EvaluatedPlay = null
func get_hint() -> HandEvaluator.EvaluatedPlay:
var hand := game_state.get_hand(game_state.round.active_player_idx)
if hand.is_empty():
return null
var ai := L2RuleAI.new()
return ai.decide(hand, game_state.round.table, game_state.current_rank, game_state.rule_config)
var hand := game_state.get_hand(game_state.round.active_player_idx)
if hand.is_empty():
return null
var ai := L2RuleAI.new()
return ai.decide(hand, game_state.round.table, game_state.current_rank, game_state.rule_config)
func get_all_legal_moves() -> Array:
var hand := game_state.get_hand(game_state.round.active_player_idx)
return MoveGenerator.generate(hand, game_state.current_rank, game_state.rule_config)
var hand := game_state.get_hand(game_state.round.active_player_idx)
return MoveGenerator.generate(hand, game_state.current_rank, game_state.rule_config)