fix: resolve GDScript type errors and warnings
- Fix Array[Card] type mismatch in move_generator.gd (rank_counts arrays) - Fix shadowed variables in card.gd (create, from_packed parameters) - Fix integer division warning in deck.gd (/ → //) - Fix unused_signal warnings in event_bus.gd (per-signal annotations) - Fix unused_parameter warning in audio_manager.gd - Normalize whitespace in training_controller.gd
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@@ -11,8 +11,10 @@ config_version=5
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[application]
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config/name="Guandan Card Game"
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config/version="0.1.0"
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config/description="掼蛋卡牌训练模式"
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config/version="0.1.0"
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run/main_scene="res://src/ui/scenes/main_menu.tscn"
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config/features=PackedStringArray("4.6")
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[autoload]
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@@ -16,5 +16,5 @@ func play_victory() -> void:
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func play_tribute() -> void:
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pass
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func set_muted(muted: bool) -> void:
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func set_muted(_muted: bool) -> void:
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pass
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@@ -1,9 +1,13 @@
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# src/autoload/event_bus.gd
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@warning_ignore("unused_signal")
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extends Node
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@warning_ignore("unused_signal")
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signal player_played_cards(player_idx: int, play_type: int, cards: Array)
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@warning_ignore("unused_signal")
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signal bomb_detonated(player_idx: int, rank: int)
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@warning_ignore("unused_signal")
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signal player_finished(player_idx: int, position: int)
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@warning_ignore("unused_signal")
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signal turn_changed(player_idx: int)
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@warning_ignore("unused_signal")
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signal game_over(winner_team: int, reason: String)
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@@ -12,12 +12,12 @@ var original_id: int
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var _suit: int
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var _rank: int
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static func create(original_id: int, suit: int, rank: int) -> Card:
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static func create(p_original_id: int, p_suit: int, p_rank: int) -> Card:
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var c := Card.new()
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c.original_id = original_id
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c._suit = suit
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c._rank = rank
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c.card_id = original_id
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c.original_id = p_original_id
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c._suit = p_suit
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c._rank = p_rank
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c.card_id = p_original_id
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return c
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static func make_full_deck_ids() -> Array[int]:
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@@ -26,8 +26,8 @@ static func make_full_deck_ids() -> Array[int]:
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ids.append(i)
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return ids
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static func card_id_from_deck(original_id: int, deck_index: int) -> int:
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return original_id + deck_index * 54
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static func card_id_from_deck(p_original_id: int, deck_index: int) -> int:
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return p_original_id + deck_index * 54
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func suit() -> int:
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return _suit
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@@ -60,9 +60,9 @@ func to_packed() -> int:
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return (_suit << 8) | (_rank & 0xFF)
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static func from_packed(packed: int) -> Card:
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var suit := (packed >> 8) & 0xFF
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var rank := packed & 0xFF
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return Card.create(0, suit, rank)
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var p_suit := (packed >> 8) & 0xFF
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var p_rank := packed & 0xFF
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return Card.create(0, p_suit, p_rank)
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func _to_string() -> String:
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var suits := ["S", "H", "C", "D", "SJ", "BJ"]
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@@ -16,7 +16,7 @@ static func _rank_for(original_id: int) -> int:
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return 15
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if original_id == 53:
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return 16
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return 2 + (original_id / 4)
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return 2 + (original_id // 4)
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static func create(seed: int = -1) -> Deck:
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var d := Deck.new()
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@@ -42,10 +42,10 @@ static func _gen_pairs(sorted: Array[Card], results: Array[HandEvaluator.Evaluat
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var rank_counts := {}
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for c in sorted:
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var rk := c.rank()
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if not rank_counts.has(rk): rank_counts[rk] = []
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if not rank_counts.has(rk): rank_counts[rk] = [] as Array[Card]
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rank_counts[rk].append(c)
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for rk in rank_counts:
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var cards: Array = rank_counts[rk]
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var cards: Array[Card] = rank_counts[rk]
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if cards.size() >= 2:
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var ep := HandEvaluator.evaluate(cards.slice(0, 2), current_rank, config)
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if ep != null: results.append(ep)
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@@ -54,10 +54,10 @@ static func _gen_triples(sorted: Array[Card], results: Array[HandEvaluator.Evalu
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var rank_counts := {}
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for c in sorted:
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var rk := c.rank()
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if not rank_counts.has(rk): rank_counts[rk] = []
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if not rank_counts.has(rk): rank_counts[rk] = [] as Array[Card]
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rank_counts[rk].append(c)
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for rk in rank_counts:
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var cards: Array = rank_counts[rk]
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var cards: Array[Card] = rank_counts[rk]
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if cards.size() >= 3:
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var ep := HandEvaluator.evaluate(cards.slice(0, 3), current_rank, config)
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if ep != null: results.append(ep)
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@@ -77,10 +77,10 @@ static func _gen_bombs(sorted: Array[Card], results: Array[HandEvaluator.Evaluat
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var rank_counts := {}
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for c in sorted:
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var rk := c.rank()
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if not rank_counts.has(rk): rank_counts[rk] = []
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if not rank_counts.has(rk): rank_counts[rk] = [] as Array[Card]
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rank_counts[rk].append(c)
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for rk in rank_counts:
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var cards: Array = rank_counts[rk]
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var cards: Array[Card] = rank_counts[rk]
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if cards.size() >= 4:
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var ep := HandEvaluator.evaluate(cards.slice(0, 4), current_rank, config)
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if ep != null: results.append(ep)
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@@ -112,16 +112,16 @@ static func _gen_rocket(sorted: Array[Card], results: Array[HandEvaluator.Evalua
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var ep := HandEvaluator.evaluate(cards, current_rank, config)
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if ep != null: results.append(ep)
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static func _find_pairs(hand: Array[Card]) -> Array:
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var result := []
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static func _find_pairs(hand: Array[Card]) -> Array[Array]:
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var result: Array[Array] = []
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var rank_groups := {}
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for c in hand:
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var rk := c.rank()
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if not rank_groups.has(rk): rank_groups[rk] = []
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if not rank_groups.has(rk): rank_groups[rk] = [] as Array[Card]
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rank_groups[rk].append(c)
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for rk in rank_groups:
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if rank_groups[rk].size() >= 2:
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result.append(rank_groups[rk].slice(0, 2))
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result.append(rank_groups[rk].slice(0, 2) as Array[Card])
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return result
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static func _card_in(cards: Array[Card], target: Card) -> bool:
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