Commit Graph

  • 70050b68e6 fix(ui): add 30px top spacer to HandArea so card lift isn't clipped main xiaji 2026-06-05 21:13:52 +08:00
  • 60b3856a23 fix(ui): connect _gui_input to receive card clicks (was dead handler) xiaji 2026-06-05 20:03:27 +08:00
  • c6aa60a5cd docs: rewrite README to reflect current state (training mode + recent features) xiaji 2026-06-05 19:55:26 +08:00
  • ae89194ecd fix(core): type get_hand as Array[Card] and use for-loop copy for dict reads xiaji 2026-06-02 21:57:47 +08:00
  • 85d2f63466 feat(ui): lift selected card 25px with tween animation xiaji 2026-06-02 21:45:57 +08:00
  • 24ee21f24c fix(ui): use float division for table card start_x xiaji 2026-06-02 21:34:35 +08:00
  • 15fbe7ee08 fix(core): use for-loop copy in _make_result to avoid Array.duplicate type loss xiaji 2026-06-02 21:22:33 +08:00
  • deeb2088d1 fix(ui): use for-loop copy in _show_table_cards to avoid Array.duplicate type loss xiaji 2026-06-02 21:21:43 +08:00
  • edbbb64421 refactor(ui): table cards parent from TableLabel to TableCardRoot xiaji 2026-06-02 20:54:50 +08:00
  • 4fa4207f8c feat(ui): flight animation + commentary on card play xiaji 2026-06-02 20:48:46 +08:00
  • 8f21f4dbab feat(ui): add commentary helpers and constants xiaji 2026-06-02 20:04:31 +08:00
  • 9ef3d61139 docs: add mouse_filter=2 to CommentaryLabel in Task 3 plan xiaji 2026-06-02 20:01:46 +08:00
  • 76a1306477 feat(ui): add CommentaryLabel and TableCardRoot nodes xiaji 2026-06-02 19:55:53 +08:00
  • e54bc91fc5 feat(ui): sort hand by rank+suit before render xiaji 2026-06-02 19:48:05 +08:00
  • 885befab81 docs: document Buttons reposition step in Task 1 (layout follow-on) xiaji 2026-06-02 19:46:30 +08:00
  • b5d403e850 feat(ui): migrate hand area to FlowContainer for auto-wrap xiaji 2026-06-02 19:36:58 +08:00
  • 9108d69e18 docs: add implementation plan for hand wrap + play animation xiaji 2026-06-02 19:33:21 +08:00
  • 2b2b76c867 docs: add design spec for hand wrap + play animation + commentary xiaji 2026-06-02 19:28:54 +08:00
  • 8c81e0d14b feat: 添加出牌动画和牌型排序显示 xiaji 2026-06-01 23:12:35 +08:00
  • ce84fa75a0 fix: 修复 hand_area 节点路径错误 xiaji 2026-06-01 23:08:37 +08:00
  • d51dc2e6f9 fix: 修复 Array[Card] 类型不匹配错误 xiaji 2026-06-01 23:07:37 +08:00
  • 69cdd5703b fix: 修复训练模式手牌显示不完整的问题 xiaji 2026-06-01 23:04:07 +08:00
  • 297a68d096 fix: 修复 GDScript 4 类型推断错误 xiaji 2026-06-01 23:01:59 +08:00
  • fdc8aed7af fix: 使用 assets/cards/ 图片显示卡牌 xiaji 2026-06-01 22:59:52 +08:00
  • b3fe03f229 feat: 优化开始训练指引并修复AI递归问题 xiaji 2026-06-01 22:55:18 +08:00
  • cef2cba7a5 fix: resolve 43 GDScript warnings and fix card display xiaji 2026-05-30 22:38:52 +08:00
  • bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator) xiaji 2026-05-30 08:01:07 +08:00
  • f4a2686810 fix: resolve GDScript type errors and warnings xiaji 2026-05-30 07:55:38 +08:00
  • 3ca5dbba99 fix: strip all remaining tab characters from all .gd files xiaji 2026-05-29 22:54:01 +08:00
  • b7e734576a fix: suppress unused_signal warning on event_bus signals xiaji 2026-05-29 22:46:44 +08:00
  • 7fbf33b92c fix: remove 3 unused signals from event_bus xiaji 2026-05-29 22:40:27 +08:00
  • a1476b7df3 fix: connect EventBus signals in game_controller to eliminate unused signal warnings xiaji 2026-05-29 22:31:21 +08:00
  • c6e806a155 fix: add null guards for status_label, hand_area, and label throughout UI xiaji 2026-05-29 21:39:06 +08:00
  • 08f0a9f4f8 fix: attach hand_area.gd script to HandArea node in training_room.tscn xiaji 2026-05-29 21:22:52 +08:00
  • 65315be868 fix: remove remaining tab characters in training_room.gd xiaji 2026-05-29 21:21:37 +08:00
  • 951634656e fix: call start_training in _ready, set training_controller after creation xiaji 2026-05-29 21:04:53 +08:00
  • b6363f8310 fix: use as cast for HandArea in training_room @onready xiaji 2026-05-29 21:02:21 +08:00
  • 3bed27076f fix: resolve tab chars, typing, and parse errors in UI and game controller xiaji 2026-05-29 21:01:03 +08:00
  • 3573cc66b6 fix: add class_name to HandArea and CardNode, fix type inference in training_room xiaji 2026-05-29 20:57:37 +08:00
  • 8337a37dfe docs: add README with setup and run instructions xiaji 2026-05-29 20:46:53 +08:00
  • cb4afe0aaa fix: resolve pass keyword conflict in move_generator and game_controller xiaji 2026-05-29 10:09:55 +08:00
  • c1350a3d7b fix: resolve GDScript parse errors (pass keyword, array type inference, tabs) xiaji 2026-05-29 10:03:55 +08:00
  • 09953c98f7 fix: add missing constants preload in HandEvaluator xiaji 2026-05-29 09:47:42 +08:00
  • 07fc763413 chore: add GUT test framework xiaji 2026-05-29 09:16:10 +08:00
  • 5741ba1dc0 test: add GUT test files for core modules (Card, Deck, HandEvaluator, RuleEngine, GameState) xiaji 2026-05-29 09:15:59 +08:00
  • 3272e3dc0a feat: add basic UI scenes (card, hand, training room, main menu) xiaji 2026-05-29 09:14:42 +08:00
  • 6886af1de7 feat: add autoloads, GameController, TrainingController, and ReplayRecorder xiaji 2026-05-29 09:13:25 +08:00
  • 016bb1a95e feat: add L1 Basic AI and L2 Rule AI with heuristic scoring xiaji 2026-05-29 09:11:43 +08:00
  • 42d59fcbae feat: add RuleEngine, GameState, Round, and Action system xiaji 2026-05-29 09:10:35 +08:00
  • e19bb0d631 feat: add HandEvaluator and MoveGenerator with pruning xiaji 2026-05-29 09:08:42 +08:00
  • 016098f213 feat: add core data model (Card, Deck, RuleConfig, Constants) xiaji 2026-05-29 09:06:49 +08:00
  • 2dea531138 docs: add implementation plan for training mode phase xiaji 2026-05-29 08:07:19 +08:00
  • 865eca98c0 Add Guandan card game design spec (v1.0) xiaji 2026-05-28 23:29:43 +08:00