Files
game-cards/addons/gut/scenes/TestGutControl.gd
2026-05-29 09:16:10 +08:00

76 lines
1.9 KiB
GDScript

extends Node2D
@onready var _gut_control = $GutControl
var _current_script_object = null
var _current_test_name = null
func _ready():
_gut_control.load_config_file('res://test/resources/GutControlDirs/gut_control_config.json')
# Returns a gut_config.gd instance.
var config = _gut_control.get_config()
# Override soecific values for the purposes of this
# scene. You can see all the options available in
# the default_options dictionary in gut_config.gd
config.options.should_exit = false
config.options.compact_mode = false
call_deferred('_post_ready_setup')
func _post_ready_setup():
var gut = _gut_control.get_gut()
gut.start_run.connect(_on_gut_run_start)
gut.start_script.connect(_on_gut_start_script)
gut.end_script.connect(_on_gut_end_script)
gut.start_test.connect(_on_gut_start_test)
gut.end_test.connect(_on_gut_end_test)
gut.end_run.connect(_on_gut_run_end)
func _on_gut_run_start():
print('Starting tests')
# This signal passes a TestCollector.gd/TestScript instance
func _on_gut_start_script(script_obj):
print(script_obj.get_full_name(), ' has ', script_obj.tests.size(), ' tests')
_current_script_object = script_obj
func _on_gut_end_script():
var pass_count = 0
for test in _current_script_object.tests:
if(test.did_pass()):
pass_count += 1
print(pass_count, '/', _current_script_object.tests.size(), " passed\n")
_current_script_object = null
func _on_gut_start_test(test_name):
_current_test_name = test_name
print(' ', test_name)
func _on_gut_end_test():
# get_test_named returns a TestCollector.gd/Test instance for the name
# passed in.
var test_object = _current_script_object.get_test_named(_current_test_name)
var status = "failed"
if(test_object.did_pass()):
status = "passed"
elif(test_object.pending):
status = "pending"
print(' ', status)
_current_test_name = null
func _on_gut_run_end():
print('Tests Done')
#