Files
game-cards/addons/gut/test/samples/test_sample_one.gd
2026-05-29 09:16:10 +08:00

54 lines
1.6 KiB
GDScript

# ##############################################################################
#All the magic happens with the extends. This gets you access to all the gut
#asserts and the overridable setup and teardown methods.
#
#The path to this script is passed to an instance of the gut script when calling
#test_script
#
#WARNING
# DO NOT assign anything to the gut variable. This is set at runtime by the gut
# script. Setting it to something will cause everything to go crazy go nuts.
# ##############################################################################
extends "res://addons/gut/test.gd"
func before_each():
gut.p("ran setup", 2)
func after_each():
gut.p("ran teardown", 2)
func before_all():
gut.p("ran run setup", 2)
func after_all():
gut.p("ran run teardown", 2)
func test_assert_eq_number_not_equal():
assert_eq(1, 2, "Should fail. 1 != 2")
func test_assert_eq_number_equal():
assert_eq('asdf', 'asdf', "Should pass")
func test_assert_true_with_true():
assert_true(true, "Should pass, true is true")
func test_assert_true_with_false():
assert_true(false, "Should fail")
func test_something_else():
assert_true(false, "didn't work")
func test_show_a_gut_print():
#This is what you should use to print out stuff if
#you want to see it in context of the test that it
#ran in.
gut.p("HELLO WORLD")
#display different info based on log level. Default
#level is 0, which means it will always show up.
#Notice, that since this prints something at level 0
#it will always be printed even when the log level
#is set to print only failures.
gut.p("log 0", 0)
gut.p("log 1", 1)
gut.p("log 2", 2)