Files
game-cards/tests/test_game_state.gd

75 lines
2.0 KiB
GDScript

extends GutTest
var _config: RuleConfig
const _C = preload("res://src/core/constants.gd")
func before_each():
_config = RuleConfig.standard()
func _card(orig_id: int, deck_idx: int = 0) -> Card:
var suit: int
var rank: int
if orig_id == 52:
suit = 4; rank = 15
elif orig_id == 53:
suit = 5; rank = 16
else:
suit = orig_id % 4
rank = 2 + (orig_id / 4)
var c := Card.create(orig_id, suit, rank)
c.card_id = Card.card_id_from_deck(orig_id, deck_idx)
return c
func _cards(ids: Array) -> Array[Card]:
var result: Array[Card] = []
for id in ids:
result.append(_card(id as int))
return result
func test_generate_includes_pass():
var hand := _cards([0])
var moves := MoveGenerator.generate(hand, 5, _config)
var has_pass := false
for m in moves:
if m.type == -1 and m.cards.is_empty():
has_pass = true
assert_true(has_pass)
func test_generate_singles():
var hand := _cards([0, 4, 8])
var moves := MoveGenerator.generate(hand, 5, _config)
var singles := 0
for m in moves:
if m.type == _C.TYPE_SINGLE:
singles += 1
assert_gt(singles, 0)
func test_generate_pair():
var hand: Array[Card] = [_card(0, 0), _card(0, 1), _card(4, 0)]
var moves := MoveGenerator.generate(hand, 5, _config)
var has_pair := false
for m in moves:
if m.type == _C.TYPE_PAIR:
has_pair = true
assert_true(has_pair)
func test_empty_hand_returns_pass_only():
var hand: Array[Card] = []
var moves := MoveGenerator.generate(hand, 5, _config)
assert_eq(moves.size(), 1)
assert_eq(moves[0].type, -1)
func test_rule_config_standard():
var rc := RuleConfig.standard()
assert_eq(rc.double_down_levels, 3)
assert_false(rc.can_tribute_wild)
func test_rule_config_huaian():
var rc := RuleConfig.huaian()
assert_false(rc.same_suit_straight_beats_bomb)
func test_rule_config_hash():
var rc := RuleConfig.standard()
var h := rc.to_hash_data()
assert_eq(h.double_down, 3)