Files
game-cards/.godot/editor/editor_layout.cfg
xiaji 8c81e0d14b feat: 添加出牌动画和牌型排序显示
- 修复 AI decide 方法参数类型为 Array[Card]
- 添加 cards_played 和 player_passed 信号
- 出牌时在桌面中央显示排序后的卡牌
- 过牌时清除桌面牌
- 添加延迟动画效果(0.8秒显示,0.5秒清除)
- 添加 TableLabel 作为出牌显示区域
- 出牌按 rank 排序显示

🤖 Generated with [Qoder][https://qoder.com]
2026-06-01 23:12:35 +08:00

76 lines
1.9 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
dock_9_selected_tab_idx=1
dock_3="Scene,Import"
dock_4="FileSystem,History"
dock_5="Inspector,Signals,Groups"
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
[docks/FileSystem]
h_split_offset=240
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://")
uncollapsed_paths=PackedStringArray("Favorites", "res://")
[docks/History]
include_scene=true
include_global=true
[EditorNode]
open_scenes=PackedStringArray("res://src/ui/scenes/main_menu.tscn")
current_scene="res://src/ui/scenes/main_menu.tscn"
bottom_panel_offsets={
"Animation": 0,
"Audio": -450,
"Debugger": -434,
"Output": 0,
"Shader Editor": 0
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
[EditorWindow]
screen=0
mode="windowed"
position=Vector2i(108, 51)
size=Vector2i(1152, 834)
[ScriptEditor]
open_scripts=["res://src/core/actions.gd", "res://src/ai/base_ai.gd", "res://src/ui/components/card_node.gd", "res://src/core/deck.gd", "res://src/game/game_controller.gd", "res://src/core/game_state.gd", "res://src/core/hand_evaluator.gd", "res://src/ai/l2_rule_ai.gd", "res://src/core/round.gd", "res://src/core/rule_engine.gd", "res://src/game/training_controller.gd", "res://src/ui/scenes/training_room.gd"]
selected_script="res://src/ai/l2_rule_ai.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(634, 113, 1292, 769)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0