Files
game-cards/.godot/editor/script_editor_cache.cfg
xiaji bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
2026-05-30 08:01:07 +08:00

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279 B
INI

[res://src/game/training_controller.gd]
state={
"bookmarks": PackedInt32Array(),
"breakpoints": PackedInt32Array(),
"column": 0,
"folded_lines": PackedInt32Array(),
"h_scroll_position": 0,
"row": 1,
"scroll_position": 1.0,
"selection": false,
"syntax_highlighter": "GDScript"
}