Files
game-cards/.godot/editor/editor_layout.cfg
xiaji bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
2026-05-30 08:01:07 +08:00

74 lines
1.5 KiB
INI

[docks]
dock_3_selected_tab_idx=0
dock_4_selected_tab_idx=0
dock_5_selected_tab_idx=0
dock_floating={}
dock_closed=[]
dock_split_2=0
dock_split_3=0
dock_hsplit_1=0
dock_hsplit_2=280
dock_hsplit_3=-280
dock_hsplit_4=0
dock_9_selected_tab_idx=1
dock_3="Scene,Import"
dock_4="FileSystem,History"
dock_5="Inspector,Signals,Groups"
dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap"
[docks/FileSystem]
h_split_offset=240
v_split_offset=0
display_mode=0
file_sort=0
file_list_display_mode=1
selected_paths=PackedStringArray("res://")
uncollapsed_paths=PackedStringArray("Favorites", "res://")
[docks/History]
include_scene=true
include_global=true
[EditorNode]
open_scenes=PackedStringArray("res://src/ui/scenes/main_menu.tscn")
current_scene="res://src/ui/scenes/main_menu.tscn"
bottom_panel_offsets={
"Audio": -450,
"Debugger": 0,
"Output": 0
}
selected_default_debugger_tab_idx=0
selected_main_editor_idx=2
[EditorWindow]
screen=0
mode="windowed"
position=Vector2i(1331, 150)
size=Vector2i(1152, 648)
[ScriptEditor]
open_scripts=["res://src/game/training_controller.gd"]
selected_script="res://src/game/training_controller.gd"
open_help=[]
script_split_offset=200
list_split_offset=0
zoom_factor=1.0
[GameView]
floating_window_rect=Rect2i(634, 142, 1292, 740)
floating_window_screen=0
[ShaderEditor]
open_shaders=[]
split_offset=200
selected_shader=""
text_shader_zoom_factor=1.0