Files
game-cards/.godot/editor/main_menu.tscn-folding-e08c0659af5d59bd459faee59fac57c8.cfg
xiaji bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
2026-05-30 08:01:07 +08:00

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INI

[folding]
node_unfolds=[NodePath("."), PackedStringArray("Layout"), NodePath("VBoxContainer"), PackedStringArray("Layout"), NodePath("VBoxContainer/StartButton"), PackedStringArray("Layout"), NodePath("VBoxContainer/QuitButton"), PackedStringArray("Layout")]
resource_unfolds=[]
nodes_folded=[]