Files
game-cards/.godot/shader_cache/FeedShaderGLES3/beb72044507633304151a0d38f8f31e9afa3b8652e675e2b679defa832b3d329/6bb7c9a2fd1c4a8fa77cb96555b9b4a720209981.cache
xiaji bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
2026-05-30 08:01:07 +08:00

8.1 KiB