Files
game-cards/.godot/shader_cache/SceneShaderGLES3/10ec84b712807e9db631ce882ef6c66a53b6537af699e411166d1c918eec7898/a38af2d0725c8e99d8492f4c72736f24d6a54cc5.cache
xiaji bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
2026-05-30 08:01:07 +08:00

485 KiB