Files
game-cards/.godot/shader_cache/SkyShaderGLES3/af135a552c9c404303b2fce4c6b48cdf3b9b9162b193dfd8858f1ac3e43fcdf9/2c82eb5fea9b549e20c9f41e308abf9a4fc5d76f.cache
xiaji bad46b0109 fix: revert // to / in deck.gd (GDScript 4 does not support // operator)
The INTEGER_DIVISION warning in deck.gd:19 is a false positive - both
operands are int, so / performs integer division correctly in GDScript 4.
Using // caused a parse error (Expected expression after '/' operator),
which cascaded to GameController/TrainingController resolution failure.
2026-05-30 08:01:07 +08:00

54 KiB