Files
game-cards/src/ui/components/card_node.gd

39 lines
1.1 KiB
GDScript

class_name CardNode
extends Control
signal card_clicked(card_node: CardNode)
signal card_double_clicked(card_node: CardNode)
var card_data: Card = null
var is_selected: bool = false
@onready var texture_rect: TextureRect = $TextureRect
@onready var label: Label = $Label
func setup(card: Card) -> void:
card_data = card
update_display()
func update_display() -> void:
if card_data == null:
return
var suits := ["S", "H", "C", "D", "SJ", "BJ"]
var ranks := ["", "", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "SJ", "BJ"]
var suit := card_data.suit()
var rank := card_data.rank()
if rank < ranks.size() and suit < suits.size() and label:
label.text = "%s %s" % [suits[suit], ranks[rank]]
modulate = Color.WHITE if not is_selected else Color(1.2, 1.2, 0.8)
func set_selected(sel: bool) -> void:
is_selected = sel
update_display()
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton:
if event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
if event.double_click:
card_double_clicked.emit(self)
else:
card_clicked.emit(self)