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guba-indicator/rust/target/debug/deps/libtower_service-621ee16da2f32728.rmeta

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<EFBFBD>P#rustc 1.93.1 (01f6ddf75 2026-02-11)<29><02>ZF<5A>P<EFBFBD><50>v<EFBFBD><76><EFBFBD>]<5D>d9uu-4d8b4da6b4ab36bd<62><02><05><11><><EFBFBD>GȬx<C8AC>92X<32>l-5bed970bceb2abc5<63><02>.g<>:<3A><>Ld<4C><64>q<EFBFBD>T<EFBFBD>d-f090014afa110f38<33><02>L<><4C><EFBFBD><EFBFBD><EFBFBD>l<EFBFBD>E,<07>R<EFBFBD><52>-3d16dd14375d91ab<61><02><11>b';<3B><>ݕ<EFBFBD><DD95>+<2B><>74-cda84f9d48ee8a39<33>rustc_std_workspace_core<72><65><EFBFBD><EFBFBD><EFBFBD>7]<5D><><EFBFBD><1F>}^-d51aa419dcaa4806<30> hashbrown<77>\<5C><01><><EFBFBD>Y8 <0A> <0B>9!~-828ad423d679028a<38>rustc_std_workspace_alloc<6F>)Z<7F><5A>T+@<15>U<EFBFBD><15><><EFBFBD>-456872f450a959d9<64>
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<02><02>4<><02><>|<<3C><02>~<02>$<24><02><><06><00>i<00><>30 Definition of the core `Service` trait to Tower<65><1C><02><00><>JG The [`Service`] trait provides the necessary abstractions for defining<6E><00><>LI request / response clients and servers. It is simple but powerful and is<69><00><>1. used as the foundation for the rest of Tower.<2E><02>|<02>}<02><>||<02>~<02>{<02><><17><17><17><01><><17><01><><17><17><17><17><01><>R<00><>>; An asynchronous function from a `Request` to a `Response`.<2E><1C><02><00><>IF The `Service` trait is a simplified interface making it easy to write<74><00><>JG network applications in a modular and reusable way, decoupled from the<68><00><>GD underlying protocol. It is one of Tower's fundamental abstractions.<2E><1C><02><00><> # Functional<61><1C><02><00><>FC A `Service` is a function of a `Request`. It immediately returns a<><00><>C@ `Future` representing the eventual completion of processing the<68><00><>HE request. The actual request processing may happen at any time in the<68><00><>KH future, on any thread or executor. The processing may depend on calling<6E><00><>NK other services. At some point in the future, the processing will complete,<2C><00><> 96 and the `Future` will resolve to a response or error.<2E><1C> <02><00><> PM At a high level, the `Service::call` function represents an RPC request. The<68><00><>
0- `Service` value can be a server or a client.<2E><1C>
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# Server<65><1C>
<02><00><>
LI An RPC server *implements* the `Service` trait. Requests received by the<68><00><> RO server over the network are deserialized and then passed as an argument to the<68><00><> FC server value. The returned response is sent back over the network.<2E><1C> <02><00><> HE As an example, here is how an HTTP request is processed by a server:<3A><1C> <02>\<5C>  ```rust<73>ĸ  # use std::pin::Pin;<3B><00><> %" # use std::task::{Poll, Context};<3B><00><>  # use std::future::Future;<3B><00><>! # use tower_service::Service;<3B><00><>.+ use http::{Request, Response, StatusCode};<3B><1C><02><00><> struct HelloWorld;<3B><1C><02><00><>30 impl Service<Request<Vec<u8>>> for HelloWorld {<7B><00><>*' type Response = Response<Vec<u8>>;<3B><00><>! type Error = http::Error;<3B><00><>YV type Future = Pin<Box<dyn Future<Output = Result<Self::Response, Self::Error>>>>;<3B><1C><02><00><>YV fn poll_ready(&mut self, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {<7B><00><> Poll::Ready(Ok(()))<29>L<> }<7D><1C><02><00><>C@ fn call(&mut self, req: Request<Vec<u8>>) -> Self::Future {<7B><00><> // create the body<64><00><>1. let body: Vec<u8> = "hello, world!\n"<22>܂ .as_bytes()<29><00><> .to_owned();<3B><00><>'$ // Create the HTTP response<73><00><>*' let resp = Response::builder()<29><00><>'$ .status(StatusCode::OK)<29>ܶ .body(body)<29><00><>=: .expect("Unable to create `http::Response`");<3B><1C><02><00><>-* // create a response in a future.<2E><00><> let fut = async {<7B><00><> Ok(resp)<29>t<> };<3B><1C><02><00><>96 // Return the response as an immediate future<72><00><> Box::pin(fut)<29>L<><01>,<2C> }<7D><<3C> ```<60><1C><02>d<> # Client<6E><1C><02><00><>JG A client consumes a service by using a `Service` value. The client may<61><00><>MJ issue requests by invoking `call` and passing the request as an argument.<2E><00><>EB It then receives the response by waiting for the returned future.<2E><1C><02><00><>?< As an example, here is how a Redis request would be issued:<3A><1C><02><00><> ```rust,ignore<72><00><>%" let client = redis::Client::new()<29><00><>30 .connect("127.0.0.1:6379".parse().unwrap())<29><00><> .unwrap();<3B><1C><02><00><>OL let resp = client.call(Cmd::set("foo", "this is the value of foo")).await?;<3B><1C><02><00><>%" // Wait for the future to resolve<76><00><>+( println!("Redis response: {:?}", resp);<3B><<3C><01>#<1C><02><00><> # Middleware / Layer<65><1C><02><00><>KH More often than not, all the pieces needed for writing robust, scalable<6C><00><>KH network applications are the same no matter the underlying protocol. By<42><00><>MJ unifying the API for both clients and servers in a protocol agnostic way,<2C><00><>EB it is possible to write middleware that provide these pieces in a<><00><> reusable way.<2E><1C><02><00><>  Take timeouts as an example:<3A><1C><02>\<5C><01><00><> use tower_service::Service;<3B>ܚ use tower_layer::Layer;<3B>ܶ use futures::FutureExt;<3B><00><> use std::future::Future;<3B><00><># use std::task::{Context, Poll};<3B><00><>  use std::time::Duration;<3B><00><>  use std::pin::Pin;<3B><00><>  use std::fmt;<3B><00><>  use std::error::Error;<3B><1C> <02><00><> ;8 // Our timeout service, which wraps another service and<6E><00><>!-* // adds a timeout to its response future.<2E><00><>! pub struct Timeout<T> {<7B><00><>! inner: T,<2C>Ԑ" timeout: Duration,<2C>,<2C>"<01>#<1C>"<02>ĵ" impl<T> Timeout<T> {<7B><00><>"EB pub const fn new(inner: T, timeout: Duration) -> Timeout<T> {<7B><00><># Timeout {<7B><00><># inner,<2C><00><># timeout<75>l<>#
}<7D>L<>#<01>,<2C>#<01>#<1C>#<02><00><>#;8 // The error returned if processing a request timed out<75><00><>$ #[derive(Debug)]<5D><00><>$ pub struct Expired;<3B><1C>$<02><00><>$# impl fmt::Display for Expired {<7B><00><>%B? fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {<7B><00><>%  write!(f, "expired")<29>L<>%<01>,<2C>%<01>#<1C>&<02><00><>& impl Error for Expired {}<7D><1C>&<02><00><>&HE // We can implement `Service` for `Timeout<T>` if `T` is a `Service`<60><00><>&41 impl<T, Request> Service<Request> for Timeout<T><3E>L<>' where<72><00><>' T: Service<Request>,<2C><00><>' T::Future: 'static,<2C><00><>'?< T::Error: Into<Box<dyn Error + Send + Sync>> + 'static,<2C><00><>( T::Response: 'static,<2C>,<2C>( {<7B><00><>(TQ // `Timeout` doesn't modify the response type, so we use `T`'s response type<70><00><>)$! type Response = T::Response;<3B><00><>)XU // Errors may be either `Expired` if the timeout expired, or the inner service's<><00><>*eb // `Error` type. Therefore, we return a boxed `dyn Error + Send + Sync` trait object to erase<73><00><>+ // the error's type.<2E><00><>+2/ type Error = Box<dyn Error + Send + Sync>;<3B><00><>+Y<01><1C>,<02><00><>,Y<01><00><>-JG // Our timeout service is ready if the inner service is ready.<2E><00><>-\Y // This is how backpressure can be propagated through a tree of nested services.<2E><00><>.85 self.inner.poll_ready(cx).map_err(Into::into)<29>L<>.<01><1C>.<02><00><>.:7 fn call(&mut self, req: Request) -> Self::Future {<7B><00><>/B? // Create a future that completes after `self.timeout`<60><00><>/;8 let timeout = tokio::time::sleep(self.timeout);<3B><1C>0<02><00><>0TQ // Call the inner service and get a future that resolves to the response<73><00><>1+( let fut = self.inner.call(req);<3B><1C>1<02><00><>1`] // Wrap those two futures in another future that completes when either one completes<65>t<>2 //<2F><00><>2VS // If the inner service is too slow the `sleep` future will complete first<73><00><>3[X // And an error will be returned and `fut` will be dropped and not polled again<69>t<>3<01>B<00><>3;8 // We have to box the errors so the types match<63><00><>4  let f = async move {<7B><00><>4  tokio::select! {<7B><00><>4" res = fut => {<7B><00><>552 res.map_err(|err| err.into())<29><00><>5 },<2C><00><>5$! _ = timeout => {<7B><00><>6NK Err(Box::new(Expired) as Box<dyn Error + Send + Sync>)<29><00><>6<01>F<00><>6 }<7D>t<>6<01>"<1C>7<02><00><>7 Box::pin(f)<29>L<>7<01>,<2C>7<01>#<1C>7<02><00><>71. // A layer for wrapping services in `Timeout`<60><00><>7&# pub struct TimeoutLayer(Duration);<3B><1C>8<02><00><>8 impl TimeoutLayer {<7B><00><>830 pub const fn new(delay: Duration) -> Self {<7B><00><>8 TimeoutLayer(delay)<29>L<>9<01>,<2C>9<01>#<1C>9<02><00><>9'$ impl<S> Layer<S> for TimeoutLayer {<7B><00><>9" type Service = Timeout<S>;<3B><1C>9<02><00><>930 fn layer(&self, service: S) -> Timeout<S> {<7B><00><>:)& Timeout::new(service, self.0)<29>L<>:<01>,<2C>:<01>#<<3C>:<01>#<1C>:<02><00><>:NK The above timeout implementation is decoupled from the underlying protocol<6F><00><>;MJ and is also decoupled from client or server concerns. In other words, the<68><00><>;IF same timeout middleware could be used in either a client or a server.<2E><1C><<02><00><>< # Backpressure<72><1C><<02><00><><YV Calling a `Service` which is at capacity (i.e., it is temporarily unable to process a<><00><>=NK request) should result in an error. The caller is responsible for ensuring<6E><00><>>GD that the service is ready to receive the request before calling it.<2E><1C>><02><00><>>LI `Service` provides a mechanism by which the caller is able to coordinate<74><00><>?PM readiness. `Service::poll_ready` returns `Ready` if the service expects that<61><00><>?$! it is able to process a
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